Left 4 Dead 2

Left 4 Dead 2

The Maddening
1–10/10 bejegyzés mutatása
Frissítés: 2024. nov. 16. @ 22:42

Frissítés: 2024. nov. 16. @ 22:40

Adjusted Chapter 1:
First left path in the pick-a-path now spawns 3 Jockeys instead of a Tank.
Spawn room's 3 doors adjusted to have more even spacing.
Replaced some doors with func_buttons, to prevent infected from opening them.
Replaced light-blocking brush in the charger hall with a one-way black wall that survivors cannot pass through.
added easter egg :)
Reduced range of the trolling medkit that slides into the wall to make it easier to grab.
Guessing room's wrong buttons no longer doom the entire attempt and kill everyone; now only kills who pressed it.*
Pressing the correct button now grants one defibrillator, if either of the wrong buttons were pressed. (Defibrillator not granted in versus.)
Aiming at the right button in the guessing room no longer causes the center button to glow instead.
Wrong buttons now turn red to indicate that they were pressed. (did they already do this? don't remember)
Explosion from opening the saferoom door now only deals 79 damage instead of 100.**
Adjusted crusher to prevent it from continuing to close if all glasses were shot between the door closing and the crusher starting to lower.
Breaking all glasses now re-opens the door behind, in case incapacitated players were left behind.

*This was one of the worst design choices in this entire campaign.
While that's kind of the point, this room, and Chapter 1 in general, was made well before the rest of the campaign and was never improved unlike the rest of Chapter 1.
While I got rid of most of the designs where a random noob joining and pressing buttons could punish the whole team, this is one of the few that made it through.

**The reason for dealing 79 damage is that its 1 less damage than 80, which is the minimum health possible after using a first aid kit, so you can survive the explosion if you use a first aid kit.
Just a nice thing if your teammates died before you reached this door. sorry I'm not getting rid of the explosion, it's funny.

Frissítés: 2024. nov. 10. @ 13:44

Zombies in chapter 3 elevator defense reduced again.
Addon and mission version incremented; forgot to do this... again

Frissítés: 2024. nov. 10. @ 13:27

Updated intro dialogue to mitigate characters interrupting dialogue.

Adjusted chapter 3's weapon spawns at the bottom of the tower:
One group of weapons+ammo will spawn, instead of all weapons and one ammo pile. AWP/Scout will not spawn.
Instead of all grenades spawning, the group opposite from the weapons will spawn.
The M60/Grenade launcher now always spawns, next to the grenades.
Health kits spawn next to the weapons.

Elevator defense now made easier to compensate for less guns/grenades; less zombies, and slightly longer breaks between hordes.

Added addon image to the in-game addons menu.

Frissítés: 2024. okt. 27. @ 1:57

Incremented addon version in files; forgot to do this

Frissítés: 2024. okt. 27. @ 1:54

Added teleporter to the beginning area of chapter 2 to mitigate players being stuck under the map if they had died in the previous level.
Reflections should now properly display.

Frissítés: 2024. okt. 25. @ 0:40

String tables now built into the maps; should help against crashing

Frissítés: 2024. okt. 24. @ 22:41

Increased the amount of common infected in chapter 3's elevator panic event, so it's a little more challenging ;)

Frissítés: 2024. okt. 24. @ 22:23

Fixed bug where guessing room's buttons wouldn't work if the map was restarted once already. Oops.

Frissítés: 2024. okt. 24. @ 20:14