Conan Exiles

Conan Exiles

Enhanced Armory and Arsenal
Showing 61-70 of 76 entries
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Update: 25 Nov, 2024 @ 4:39pm

Visit/Check out the Discord for full Changelog

Update: 23 Nov, 2024 @ 1:59pm

To long for that Box. Visit/Check out the Discord for full Changelog

Update: 14 Nov, 2024 @ 6:00am

- Fixed issue that the Blood Magic and Earth Magic from the Legendary Blacksmith Station only 9 Damage had, instead of 69 (nice)

- Fixed/Adjusted the Famepotion
The Fame Potion was bugging very much. I've found the issue of that mess and it should be fixed. The Potion sets a player to level 5 now and grants only the Fame Letter if that reset worked. So in any case it would still not work on servers with much mods or something else - no more cheating.

- Fixed issue that the Merchant and Slaughter Class Bonusperks was not added
- All Classes have now a visuell Buff if its active, to grant a "selfcheck" / Can be found in the "Stats" Menu from your Inventory

Update: 13 Nov, 2024 @ 8:42am

@Enhanced User
# Changelog

- Fixed issues with the Grindstone AWD/SWD Scale
- Rebuilded the Enchanting UI Window-Function
*Each Accessoiretype have now a own button.
```
The function, before that update, had the issue that players with a higher ping on a server was able to dupe Accessoires. The result is a rebuilded function and splitted the Buttons, to make sure that this (should lol) not possible

Sorry for that issue, i can test my mods on a server with a 0 ping, cant test with high ping lol```

- Added a new Button to the EAA Menu, called "Magic School"
- Added a new Feat to the EAA-Access Feats, called "Magic School-Access"
(You need to learn that feat to enter that menu)
- In that window you can get a Basic Version of each Magic Type for free. This function is mostly for Roleplayers, which just want to have the Magic for Roleplaying and dont want to farm them.
- The Basic Magic can be get as much as a player want. The Basic Magic have 9 Damage and 0 Armor Penetration, so dont worry Admins!

- Adjusted the Recipe from every Magic in the Legendary Blacksmithbench, you need now the Basic Version, to get the "normal" one.

- Added also a Button in the Magic School UI to get all Vanilla Sorcery Feats - this allows players to full skip the grindprogress to get it.

- Adjusted the recipe for Fragments of Power from the Vendor, it was a mistake that they cost the Journey Finish Item

- Fixed some smaller issues, which i forgot to note

Update: 12 Nov, 2024 @ 1:14am

Changelog:

With the Update yesterday, the Famepotion got broke
- Fixed the issue that the Famepotion was not granting the Level-Reset*
* It should work, i can only test it without other mods running except my mods. Working on SP/Dedicated Server now.

If you find any issues, let me know through discord!

Update: 11 Nov, 2024 @ 3:36pm

@

# Changelog

# New Stuff and Adjustments
- Fixed more Typos

- Added Recipe for Tablet of Power and Fragment of Power to the Legendary Vendor

- All Enemies which can drop the Class EXP, have also a very very low chance to drop Fragment of Power

- Fixed a Mistake, the Drunken Pirates was dropping the Force Glyphe, that got changed to the Votaries of Skelos. (The Skelos NPCs in the Vulcano)

- Adjusted some EAA UI Codes, to work more smooth

- Added 5 new Feats:
EAA Access - this Feat have 4 subfeats. These Subfeats are now needed to enter the UI Windows. You may ask, why i have added that: Admins have more controll about allowing access or not. A Server dont want the Fame System? Block the Access-Feat and Players cant enter the Fame Window

- After this Update, players get a Message if they want to enter a Window, without having the Knowledge of the Feat.

- These Feats can be learned with Level 1 and Cost 1 Points (most less which is possible)

- These Feats are not immune against a reset (There is a reason why :slight_smile: )

- Added a new Magic Type: Blood Magic

- Added a new Magic Type: Earth Magic (Damn that Magic looks so fancy....)

- Changed the Icon for all Magic Types into fancy Magic-Book-Icons instead the low quality orbs

- Added the Profession Station Recipe to every Profession Station, to revoke the Problem that some Users are not able to craft it through the Construction Hammer

# Accessoires and Enchanting

Exile Armory Players may know that System - but i have done it again... in better.. just enhanced!

- Added a new Button to the Shift+V Menu (EAA Menu) called
"Enchanting Menu"

Oh boi... here we go...

- Added 3 new Slots to the EAA Equiptment Tab under Accessoires

These 3 Slots are "Necklace, Ring and Belt"

These Base-Accessoires can be purchased at the Legendary Vendor

- These Accessoires can be enhanced through the Enchanting Menu. There is a scroll box with all Informations, also the Successrates.

- There are 3 Slots, with each 4 diffrent Accessoires, each Accessoires have levels: - [X] (1 - 10)

As more higher the Accessoire is, more bonus they grant to the wearer

But be careful, if you fail the Enchantment, the Item is gone.

You see a Message while you enchant your Accessoires, if it success or fail - you also hear a "up" and a "broke" sound

If you want to know the successrates:
```
+1 -> +2 = 90%
+2 -> +3 = 80%
+3 -> +4 = 75%
+4 -> +5 = 70%
+5 -> +6 = 60%
+6 -> +7 = 50%
+7 -> +8 = 40%
+8 -> +9 = 30%
+9 -> +10= 20%
```

I really hope you can enjoy this, i have ripped of my ass for that System to work :sweat_smile:

# If you like this mod and/or my work on mods, it would help me alot if you leave a like on the workshop page

If you want to support me directly, you can do that here:
https://ko-fi.com/solvita

Hope you have fun. Have a nice day/night
If you find any issues or bugs, join the Discord and write with me :)

Update: 9 Nov, 2024 @ 2:01am

Changelog:

- Fixed some typos
- Fixed missing Recipe for the Profession Station
- Added a "Finish Journey" Potion, can be crafted in Inventory

You want to help out and improve EAA? Then join the Discord and share your feedback, ideas or suggestions
https://discord.gg/vjgbHGjp5d

Update: 8 Nov, 2024 @ 6:56am

Changelog:
- Added Khari Steel Recipe to buy from the Merchant

- Added a new Item to the EAA Basic Feat "Password Chest" - Its crafted in your Inventory
```
Passworded Chest
- Can be up to 24 Digits
- Can be used with A-Z 0-9
- By forgetting the Password, Admins can reset the Password to "1234", by holding E on it
- Players can change the Password

You need to enter the correct Password for
- Opening
- Dismantling
- Returning to Inventory
- Moving
```
- Added the 7-Sins Bosses (Greed, Lust, Wrath, Sloth, Pride, Gluttony and Envy)
Theses Bosses are very powerful with a lower amount of HP
They are Adminspawn only and cant be encounterd on the Map
They dont have any rewards, these bosses can be used from admins for own things
They can be found in the spawnmenu, by entering "Sins"

- Added the Profession System
In the EAA Menu (Shift + V or the Menubutton) is a new Button called "Professions"
There you can pick one of five Professions. Each Tool represented the Profession
- By pressing on a Icon, you get ask to pick the Profession and you can select yes or no
- If you want to change a profession, you can use the Profession Wipe Tonicum, which is very expensive
- Actually the Profession System is a secondary way to get a single high quality tool of your profession. (Lumberjack = Hatchet / Tanner = Skinning Knife / Butcher = Cleaver / Stonemason = Pick / Herbalist = Sickle)
- You can craft Material Boxes with Profession Materials, for example Herbals for the Herbalist Box to sell it. A sell grant a Profession Token and a Obulu. With the Tokens, you can purchase the high Quality Tools (The Harvest Damage of that tools dont have higher harvest damage than the Merchant Tools, but more than the Enhanced Tools)

- Adjusted the [BUY] Prices for Materials
Over time i saw that the cheap prices are a bit insane. Its okay to farm Stones and Trade them into something useful, but the prices needs a adjustment.
```
Khari Steel -> 6
Star Metal Bar -> 6
Hardened Steel Bar -> 6
Bloodcrystal -> 3
Stone -> 2
Bark -> 2
Branch -> 2
Bone -> 2
Ivory -> 6
Ironstone -> 3
Coal -> 2
Black Blood -> 5
Crystal -> 2
Compost -> 3
Potent Compost -> 5
Plant Fiber -> 2
Tar -> 3
Steelfire -> 5
```
*each Price has been adjusted from 4 to the new Value

- Adjusted the Damage from Magic Artefacts to fit more into the Vanilla-Legendary-Values
(means the damage got a bit increased, but not much)


You want to help out and improve EAA? Then join the Discord and share your feedback, ideas or suggestions
https://discord.gg/vjgbHGjp5d

Update: 6 Nov, 2024 @ 5:20am

Changelog:

- Siptah
```
- Added the Class EXP Item to the First Men Faction (Siptah only)
- Added the Class EXP Item to the First Men Champions (Bosses, Siptah only)
- Added the Gem Bundle to the Loottable of the First Men Champions (Siptah only)
```

- UI
```
- Added a new Button to the EAA Menu "Get Emotes"
On pressing this Button, you get asked if you wish to learn all Vanilla-Emotes. (Including Pet Emotes) - Perfect for Roleplayer

- Added a new Button to the EAA Menu "CMD Commands"
On pressing this Button, you get short informations about the CMD Commands from this mod

- You can now open/close the EAA Menu with Shift + V, if that keybind overwrite or conflict with any other Modmenus, let me know please
```

- CMD
```
- You can now set the Raid Castle on/off. The Raid Castle in the Desert cost much performance. Okish for Vanilla-like or PvE Servers, but such a eater for Roleplayservers.
```
1) You need to be logged in as admin
2) Open the console by pressing `INSERT`
3) Type in `datacmd eaaraidon` for set the castle on active (its active by default) / Type in `datacmd eaaraidoff` for set the castle on deactive
4) A Notification Box opens - TLDR: Restart your Server, for SP or COOP, Restart your Game

- Updated the Guide for the CMD Commands in the Adminsetup Tab

Update: 5 Nov, 2024 @ 4:12am

- Tamer Class Buff is now visible in your HUD and Stats-Window

- Added a CMD Command to open the EAA Menu, to open it, just type in the console `datacmd eaamenu` - just for the case that your button is missing for what-ever-reason

- Fixed some Serverlogspams for
`NPC:Error: Data: No stat templates found for StatModifier template EAA_PetHP`

- Fixed some Serverlogspams for
`NPC:Error: Data: No stat templates found for StatModifier template EAA_Thrall_Default.`

- And also fixed a issue **WHICH COMES NOT FROM ME**
`NPC:Error: Data: No stat templates found for StatModifier template None.`
This issue happen actually on much servers. I have added a StatModifier to the "None" template, which just adds +1 heat resist. Means Thralls and Pets with the "None" Group will just have +1 Heat Resist, which isnt gamebreaking for any of these NPC's. Just more relaxing for your Games and Servers.