Crusader Kings III

Crusader Kings III

[CM] Vanilla: Aesthetic & Performance
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Update: 2 Nov, 2024 @ 5:01pm

Update: 2 Nov, 2024 @ 4:54pm

Update: 2 Nov, 2024 @ 3:40pm

Update: 2 Nov, 2024 @ 9:17am

[Aesthetic & Performance-Friendly] > Integration:

File:
posteffect_volumes

Changes Made:
This update enhances the map's visual atmosphere, especially in flat map mode, where fog has been fully removed for a clearer view. Cold regions now have a blue tint, while warm regions feature a yellowish hue, creating an ancient ambiance in line with the 'flatmap.dds' style.


Note:
If you're not satisfied with the update and would like to revert to the previous version, please follow the steps below.

Previous version:
You can replace the code in the file named 'posteffect_volumes' by navigating to 'Steam\steamapps\workshop\content\1158310\3358389906\gfx\map\post_effects'

WARNING:
For example, if you decide to switch to the new update after performing this action, delete everything inside the folder, close the launcher, unsubscribe, and then subscribe again. This will allow you to download the latest updated version. Before doing this, don’t forget to back up any changes you’ve made according to your personal preferences.

Code:

##reload posteffectvolumes
#PostEffectVolumes.Enabled
#PostEffectVolumes.ForceUpdate
#Draw.DebugPostEffectVolumes

posteffect_values = {
name = standard
lut = "gfx/map/post_effects/colorcorrection_neutral.tga"
}

posteffect_values = {
name = cold
inherit = standard
saturation_scale = 1
colorbalance = { 1 1 1.1 }
fog_begin = 150
fog_end = 400
}

posteffect_values = {
name = hot
inherit = standard
value_scale = 0.8
colorbalance = { 1.1 1 0.9 }
}

posteffect_values = {
name = default
inherit = standard
}

posteffect_values = {
name = zoom_step_00
inherit = standard
}
posteffect_values = {
name = zoom_step_01
inherit = zoom_step_00
fog_begin = 2000
fog_end = 50000
}
posteffect_values = {
name = flatmap
inherit = zoom_step_01
exposure = 0.75
fog_max = 0
}

#################################

############ VOLUMES ############
############ HEIGHTS ############

#################################

posteffect_volumes = {

posteffect_height_volume = {
name = "zoom_step_00"

posteffect_values_day = zoom_step_00
posteffect_values_night = zoom_step_00

height = 100000
fade_distance = 0
}

posteffect_height_volume = {
name = "zoom_step_01"

posteffect_values_day = zoom_step_01
posteffect_values_night = zoom_step_01

height = 100
fade_distance = 800
}

posteffect_height_volume = {
name = "flatmap"

posteffect_values_day = flatmap
posteffect_values_night = flatmap

height = 1218
fade_distance = 142
}
}

#################################

############ VOLUMES ############
############ BOXES ############

#################################


posteffect_volume = {
name = "north"

posteffect_values_day = cold
posteffect_values_night = cold

position = { 4000 0 4000 }
size = { 20000 2000 3000 }
fade_distance = 1000
}

posteffect_volume = {
name = "south"

posteffect_values_day = hot
posteffect_values_night = hot

position = { 4000 0 500 }
size = { 20000 2000 3000 }
fade_distance = 700
}



Update: 2 Nov, 2024 @ 7:37am

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Update: 1 Nov, 2024 @ 1:43pm