Left 4 Dead 2

Left 4 Dead 2

Blood Splatter Effect
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Update: 29 Dec, 2024 @ 6:40am

-Slight clean-up to reduce repetition
-Fixed melee weapons inconsistently attributing the amount of decals to spawn
-Slightly tweaked how decals spawn again

Update: 18 Dec, 2024 @ 9:24am

-String table should no longer overflow, meaning your game should no longer crash frequently (Special thanks to Nescius for kindly providing a fix)

Update: 27 Nov, 2024 @ 10:37am

-Removed splatter effect when receiving damage from a barged door (if you use my Door Barging script)
-Slight clean-up

Update: 11 Nov, 2024 @ 12:26pm

Update: 11 Nov, 2024 @ 12:16pm

-Fixed errors when a Hunter claws a CI
-Used better method to check if a survivor kills a CI with an insta-kill shove from behind

Update: 10 Nov, 2024 @ 7:56am

-Fixed small error when attempting to call the SprayBlood function with no valid attacker

Update: 8 Nov, 2024 @ 4:57am

-Tweaked how decals spawn again, should be ideal now
-Made it so that the same decal texture isn't spawned consecutively
-Clean-up

Update: 7 Nov, 2024 @ 8:33am

-Clean-up
-Splat sound now only plays once per instance instead of per "big" decal as originally intended
-Tweaked how decals are spawned

Update: 6 Nov, 2024 @ 6:35am

-Fixed invalid weapon error
-Even more clean-up

Update: 5 Nov, 2024 @ 5:51pm

-More clean-up