tModLoader

tModLoader

Simple NPC Customizer (Stats, Size, Speed & More!)
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Update: 1 Dec, 2024 @ 8:25am

2.1.6

Fixes
- (Temporary fix) NPC contact damage with other NPCs will no longer be dealt every frame while at default AI Speed value (1)

Update: 24 Nov, 2024 @ 8:23am

2.1.5

Features
- Added extra config with some advance settings (most likely not any use for anyone, but is there just in case)

Fixes
- Fixed some non-boss vanilla worms not scaling distance between segments correctly when using scale modifier
- Fixed some NPCs that have had AI modifications attempting to scale by 0 when unmodified

Misc
- Adjusted some slider values

Update: 23 Nov, 2024 @ 6:43am

2.1.4

Fixes
- Fixed relative projectile damage bugs involving NPC damage being 0

Update: 23 Nov, 2024 @ 6:02am

2.1.3

Features
- Added knockback resist modifier
- NPCs with Zombie or Demon Eye AI will no longer be frozen when scaled up too big (will not work if another mod overrides these AIs)
- Max npc group count 20 > 999
- Made customization menu slightly more compact

Update: 22 Nov, 2024 @ 8:00am

2.1.2

Features
- Decreased speed of scroll wheel in menus

Fixes
- Projectile damage *should* now properly try to be relative to its NPC's damage

Update: 20 Nov, 2024 @ 11:02am

2.1.1

Features
- Projectile damage will now be be relative to its NPC's damage
- Positive life regen will now clamp its visual number when healing to full health

Update: 18 Nov, 2024 @ 2:21am

2.1.0

Fixes
- NPC value overrides have been redone to be more similar to old version, where they only take place on spawn, however it should now take higher priority over other mods. This will prevent buggy messes.
(As a result, weird life regen and health related bugs (probably other stats too) should be fixed)
- Manual fixes for certain vanilla NPCs in vanilla context (If other mods override AI, it'll probably break, there isn't really a solution besides me manually patching the mod which can be very tedious)
(If you're that nerdy and want to know, King Slime, Firefly, Snail, Detonating Bubble, Mini Star Cell, Ancient Doom, Queen Slime will properly scale)
- Fixed immune time not working correctly when adjusting AI Speed

Update: 9 Nov, 2024 @ 10:25pm

2.0.1

Fixes
- Reverted new scale mechanisms (except for specifically King Slime and Queen Slime)

2.0.0

Major Overhaul

This update will break old config settings. You will need to set them up again.

Features
- Config is replaced with a custom made UI. It comes with the ability to create your own groups of NPCs of your own choosing
- Some stats are now separated into multiple different options, instead of just a multiplier. These options include base (+), multiplier (*), flat (+) and override (=) ((base * multiplier) + flat = result, or override = result if non-zero)
- AI Speed can now go below a value of 1
- Mod now tries even harder to override values. For example King Slime will now scale with the scale parameter.
- Projectiles will fully copy movement speed, AI speed and scale (using above improved override)

Fixes
- Stats will now properly carry over to NPCs that turn into a different type (e.g. spiders climbing onto/off of walls, stardust cells)
- Vanilla worms will now have their segments be properly spaced apart when using scale modifier (mods like Calamity may override this unfortunately, would require manual patching)
- Movement modifier is now a lot more functional when it comes to NPCs with tile collision (may still get stuck in walls at very high modifiers, but much less so)

As always, there are possible mod conflictions or specific NPC bugs that are not entirely in my control.
There is a chance I may have missed or forgot about some features in the previous versions during overhauling process, apologies for that