Rivals of Aether

Rivals of Aether

Diddy Kong
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Update: 8 Dec, 2024 @ 12:50pm

v1.7

Respawn balloon now floats in from the top into place and floats away when Diddy lets go.

Added Rune O, the Hoo Hah combo.

Added Ms. Game and Watch compatibility

Added Mamizou compatibility

Update: 26 Nov, 2024 @ 10:33am

v1.6

Utilt Base Knockback 4 -> 6
Utilt Knockback Scaling .6 -> .4
Utilt Hitpause Scaling .6 -> .4
Dtilt Base Knockback 4 -> 6
Dtilt Knockback Scaling .6 -> .4
Dtilt Hitpause 4 -> 6
Dtilt Hitpause Scaling .6 -> .4

Fixed a bug where Diddy could not throw Olympia. Monkey Flip throws and footstool now work on Olympia

Adjusted intro animation to make the jump arc a bit smoother.

Added Sonic Ring trick compatibility.

Optimised the file size of multiple sprites.

Update: 24 Nov, 2024 @ 8:35am

v1.5

Buffs:

Nair Landing Lag 9 -> 6
Fair Landing Lag 8 -> 6
Bair Landing Lag 6 -> 4
Uair Landing Lag 9 -> 4

Made the Boombox Taunt slightly louder.

Added a voice on the win screen for Donkey Kong 64 voice.

Update: 22 Nov, 2024 @ 6:14am

v1.4.1

Hotfix, things should be working now with the update.gml fix.

Update: 22 Nov, 2024 @ 5:22am

v1.4

Hotfix lol

Diddy can no longer grab the banana during Parry, Air Dodge, Rolling or Teching, this should prevent him from becoming perma invincible. and also hopefully fix an issue where a banana hitbox isn't destroyed.

Also certain stats that weren't being set when you used FSpecial into the banana are now set.

Update: 22 Nov, 2024 @ 4:54am

v1.3

Update: 21 Nov, 2024 @ 12:06pm

v1.2

Buffs:
Banana hitbox will respawn 40 frames after hitting an opponent without changing state.

Nerfs:
Banana now has a count for amount of times it has hit a player, it will be destroyed after two hits to prevent it from being a bit too obnxious as per launch version.

Rune G now properly implemented

Diddy CPU now knows how to use the banana.
Diddy CPU tweaked to try and stop it from randomly SDing into pits, may not necessarily work.

Tweaked the shaders so that the banana now is a solid single colour in the alt (I still highlight it so that you can clearly see where it is for gameplay reasons). This change has mainly been done for the custom compatibility on Busted Bayou stage.
The shader tweak means that the rocketbarrel explosion now has a black effect to it in the silhouette alt but honest that's fine.

Made a second respawn platform for when Diddy is tauning while in respawn (the Star Checkpoint barrel from DKC2)
The banana now becomes semi transparent when a hitbox isn't active, making it clearer when the banana will actually hit foes.
You can now Z-Drop with the banana by pressing the Strong button in the air without pressing any directions in addition to attack.

Added Wiimote compatibility

Added Dialogue Buddy compatibility with other Diddy Kongs on Workshop including this one.

Added Dialogue Buddy compatibility with Mario (quite a lot of them but not all, the major Marios are at least covered) as well as Donkey Kong.

Removed a leftover dialogue buddy interaction with Neera that was in there from copying a Dialogue Buddy template from Lilac. Changed it to be one from Diddy's perspective

Update: 19 Nov, 2024 @ 9:05am

v1.1

Added Hyuponia's Playtest Changelog

Nair Landing Lag 10 -> 9

Fixed a bug where Diddy's banana wouldn't go into sitting state after landing on an opponent when taking it out, Z dropping or dropping it using Up Special.

Added Finished tag.

Update: 18 Nov, 2024 @ 2:42pm

v1.0