Garry's Mod

Garry's Mod

HL2 CUSDE Gamemode (Beta)
Showing 1-9 of 9 entries
Update: 16 Jun @ 11:56am

Patch №8 - [Metrocops Update]

New
  • Added Options Categories
  • Updated Minimap Zoom, now it works the way it should (Recomended - 0.5)
  • Updated Minimap NPC Icons, now it dots, depending on their HP, the dot is large or small
  • Renamed Some ConVars Name for easier search
  • Now Traumas is Separate Option, previously, Traumas were included at a Difficulty 2
  • Added New ConVars (Walk speed, GMod Suit, and etc)
  • Added Rank Icons on Healthbar (Starting at a Difficulty 1 and more, NPCs have Ranks, depending on which HP they have increases)
  • Added Fire Metropolice
  • Added Electro Metropolice
  • Added Metropolice Marauder
  • Added Metropolice Supplier
  • Added Metropolice Electrician
  • Added Metropolice Vampire
  • Added Metropolice Overseer
  • Added Metropolice Hacker
  • Added Hacking Grenade
  • Added Metropolice Mafia
  • Added STEN
  • Added Tommy Gun
  • Added Colt-1911
  • Added Metropolice Punks
  • Added Baseball Bat
  • Added Metal Baseball Bat
  • Added Spiked Baseball Bat
  • Added Armored Metropolice
  • Added Obsidian Metropolice
  • Added Nightwatch Metropolice
  • Added Metropolice Taser
  • Added Taser
  • Added Zeus x27
  • Added Combine Recon
  • Added Metropolice Executioner
  • Added Metropolice Cowboy
  • Added Metropolice Steampunk
  • Added Steam Gun
  • Added Metropolice Hot-Rod
  • Added Metropolice Inquisitor
  • Added Incendiary SMG "Hellfire"
  • Added Metropolice Crusader
  • Added Sword
  • Added Metropolice Cultist
  • Added Torch
  • Added Metropolice Zealot
  • Added Zombie Metropolice Zealot
  • Added Metropolice Pharaoh
  • Added Zombie Mummy
  • Added Metropolice Peacekeeper
  • Added SCAR-H
  • Added SCAR with Rubber Bullets
  • Added Metropolice Flasher
  • Added Headcrab Cages
  • Added Metropolice Carrier (Carries Barrels and Cages)
  • Added Metropolice Cannoneer
  • Added Can-Cannon (Cannon that Shoots Cans)
  • Added BOSS Metrocop Cup-Cop
  • Updated RIOT Metropolice model
  • Updated Metropolice Medic texture
  • Added Heavy and Tau Rebels Female Models
  • Added Triage Rebel (Medic Variant of Heavy)
  • Updated Armored Headcrab Model
  • Added Torso for All Zombie Variations
  • Updated XM8 Animations
  • Updated Minigun Reloading Sound
  • Added SL8
  • Added R8 Revolver
  • Added MP9
  • Added Bizon
  • Added Nova
  • Added MAG7
  • Added Knife
  • Added Machete

Fixes
  • Fixed Emplacement Gun Reattachement
  • Fixed UnEatable Melon from Crate
  • Fixed Zombie Variations Doesn't Spawning

And something else that I forgot about

Update: 28 Mar @ 7:20am

Patch №7 - [Codex and B A R R E L S Update]

New
  • Added Codex in Gamemode Menu - you can watch information about Gamemode's and HL2's Weapons, NPCs, and Entities
  • Added Search bar for Gamemode Menu
  • Added Autostart - now if half of players connected to server or reached level transition, after some time, game automaticaly starts/changes level
  • Added New Barrels and Crates, they replace standard ones with some chance (Configures with ConVars)
  • Added Some new Lists in Sandbox, you can now add Custom Supply Items, Ammo and NPC Weapons
  • Added Checkpoint Entity - Now Checkpoints are visible for players
  • Added Player Death Marker - Now on Villain's Death you will revive on this marker
  • Added New Models for Buggy - Now Buggy's Duplicates will have different models (Models taken from Half-Life 2 Vehicles Extended)
  • Added Some ConVars for New Features and for Client Things, now you can hide Grenade/Resin Counter, Crosshair Info and etc.
  • Added New Playermodels (HEV Suit with Helmet and Half-Guy 2 (Dude from game Half-Guy, Part 2 or whatever, didn't play)
  • Updated Gordon's Playermodels
  • Added New Backgrounds
  • Added Antlion Driller
  • Added Antlion Hammerhead
  • Added Antlion Spike Shooter
  • Added Soundwave Antlion
  • Added Antlion Thermit
  • Added Antlion Toxic
  • Added Antlion Beetle
  • Added Zombie Thrower
  • Added Zombie Shielder
  • Added Zombie with Armored Headcrab
  • Added Zombie with Combie Headcrab
  • Added Zombine Shooter
  • Added Zombine Shotgun Shooter
  • Elite Zombines now equiped with Unstable Energy Ball, instead of Grenade
  • Added Unstable Energy Ball
  • Biohazard Combines now have Acid Slugs (Only in Very Hard Difficulty)
  • Poison and Bio Grenades now Deals Damage
  • Added Metrocop Samurai
  • Added Katana
  • Added Flamethrower (Old Flamethrower renamed to Combine Flamethrower)
  • Added Gordon's Magic Stick
  • Added Plunger
  • Rescaled Some Weapon Models
  • Added Rebel Brute
  • Added Rebel Bomber
  • Added Rebel Fire Bomber
  • Added Rebel Poisoner
  • Added Poison Crossbow
  • Added Rebel Tranquilizer
  • Added Tranquilizer Crossbow
  • Added Syringe Crossbow (Literally Crossbow from Black Mesa)
  • Added Scissors
  • Added Motion Sensor
  • Added Sweet Banana
  • Added PKM
  • Added Saiga
  • Now Pulse Machine Gun Have Altfire
  • Now some ammunition have alternative remodeled entities
  • Added Universal Ammo
  • Updated Combine Medic's Texture (Texture Taken from Combine Medic SNPC [VJ Half-Life Resurgence])
  • Updated Rebel Juggernaut Model
  • Updated Rebel Marksmen Model
  • Expanded Rebel Engineer Models
  • Added some new VFX and SFX to things

Fixes
  • Fixed some circumstances for setting a checkpoint
  • Fixed "HEV Malfunction" effect doesn't appears
  • Fixed Clawscanner Variants doesn't spawn
  • Fixed Citizens Reskins doesn't appears
  • Slightly Fixed viewcontrol entity, and now it's Enabled again in SinglePlayer
  • Slightly Refactored Code for Optimization

Removed
  • Removed HEV Citizens (ugly)
  • Removed some Unused Assets

And something else that I forgot about

Update: 11 Dec, 2024 @ 6:02am

Patch №6

New
  • Added Combine Breacher
  • Added Combine Rusher
  • Updated Patrol Metrocop Behavior
  • Changed Metrocop Guard Weapons

Fixes
  • Fixed Pickup History (kinda)
  • Fixed Resin saving in Singleplayer
  • Fixed Combine Shield Effect
  • Fixed Target Info (kinda)

Update: 9 Dec, 2024 @ 11:06am

Patch №5 - [Fabricator Update]

New
  • Added Combine Fabricator - you can craft new weapons in cost of resin which drops from Combines
  • Added Custom Weapon Panel in Sandbox Utilities tab, which allows to add thirdparty weapons in gamemode
  • Integrated Half-Life 2 Pickup History
  • Now you Privatize Vehicle when you Enter in it - other players cannot seat in your car, also vehicle shows behind walls
  • Added Command to Teleport into Your vehicle
  • Now you can Reattach Emplacement Guns
  • Updated Healthbar
  • Updated TargetInfo (info when you look at player)
  • Added Friendly Fire ConVar - now you can disable it, if you realy want
  • Updated Shield Effect
  • Updated Shield Sounds
  • Added Molotov
  • Added Baby Headcrab
  • Added Xen Fungus Headcrab
  • Added Xen Fungus Zombie
  • Updated Combine Hazard Model
  • Updated Combine Heavy Texture
  • Added Combine Heavy Prisonguard
  • Updated Combine Flamethrower Model
  • Updated and Added some icons

Fixes
  • Elevators now Checkpoint-Entities
  • Fixed Weapon Giving in Singleplayer
  • Fixed Duplicating Vehicle Weapon
  • Fixed Friendly Fire for few weapons

Removed
  • Removed some ConVars from Start Game Menu
  • Removed some Unused Assets

And something else that I forgot about

Update: 2 Dec, 2024 @ 4:59am

Patch №4

Fixes
  • Fixed Weapon Giving (again and again and again...)
  • Fixed Checkpoints
  • Updated some icons

I realy screwed up.

Update: 1 Dec, 2024 @ 9:32am

Patch №3

New
  • Updated Scoreboard to match a Gamemode Menu style
  • Updated some icons

Fixes
  • Fixed not working binds in Singleplayer

Update: 1 Dec, 2024 @ 6:15am

Patch №2 - [Gamemode Menu Update]

New
  • Added Gamemode Menu - in this menu you can run Commands, change Vars and Playermodel
  • Now you can rebind actions ( Quick Grenade, Kicking, etc. ) with ConVars
  • Updated Start Menu to match a Gamemode Menu style
  • Updated sounds effects for Bleeding and Addiction Effects
  • Added Pulse Pistol
  • Added Heavy Pulse Pistol
  • Added Shockhammer - faster version of Wallhammer but without Alternative Attack
  • Updated Fragmentation Grenade Piece
  • Updated Pulse Minigun texture
  • Added Masked Rebel
  • Renamed Rebel Brute to Rebel Juggernaut - i have different plans for them
  • Added Juggernaut Medics to Sandbox Spawnmenu
  • Updated Rebel Chemist model
  • Updated some icons

Fixes
  • In multiplayer "point_viewcontrol" will be removed
  • Traumas now resets on restart
  • Increased spawn rate for Trauma Meds
  • Improved Weapon Code for Multiplayer
  • Fixed Vehicles NOT Duplicating (again)
  • Fixed Landmarks in Multiplayer
  • Fixed weapon giving to avoid duplicating ammo
  • Fixed NPC blocking scripted doors
  • Fixed Checkpoints
  • Fixed Teleportation not working for other players
  • Fixed Vehicle not teleporting in some scripted moments
  • Fixed Rebel Chemist not spawning
  • Fixed Combine Shielders (kinda)
  • Optimized some code

And something else that I forgot about

Update: 25 Nov, 2024 @ 10:40am

Patch №1

New
  • Now Checkpoint saves Eye Angle
  • Now if you have Charged Gravity Gun, other weapons will be Destroyed
  • Now bleeding only causes damage when running
  • Added Combine Armorer Shotgun Variants at Sandbox spawnmenu
  • Added SMG Grenade Box
  • Added Some Missing Icons
  • Updated AR1 Ammo Model
  • Updated Heavy Pulse Ammo Model
  • Updated Flamethrower's Fireball Model
  • Updated Elite Clawscanner Shield Texture
  • Updated Zombine Grenadier texture to match his Combine version

Fixes
  • On map "d3_citadel_04" now elevator teleports everyone when it reaches certain floors
  • On map "d3_c17_10b" in room with turrets, doors automaticly opens after a while, if you touched a laser
  • Improved Weapon Code for Multiplayer
  • Fixed weapon saving in Multiplayer (kinda)
  • Fixed weapon removing after a share
  • Fixed when you could pick up any Melee Weapon after Throwing your own
  • Fixed when Gravity Gun cannot be picked up in scrapyard
  • Fixed when after rejoin, player spawns not on the last position
  • Fixed when Host starts the game but Starting Menu doesn't disappear for other Players
  • Fixed when after canceling Level Transition, player counts as ended level
  • Fixed when Vehicle is Not Duplicating
  • Fixed not working Level Transition on some Maps
  • Fixed not working AcceptInput hook
  • Fixed when Strider can use Warp Cannon through Walls
  • Fixed spawning outside a map in Multiplayer
  • Fixed Checkpoint spawning in Walls
  • Decreased Kicking Power to not cause player to fly
  • Increased Combine SWAT Leader spawning radius
  • Fixed Antlion variants not spawning
  • Fixed some NPC Animations (kinda)
  • Fixed Hitboxes if NPC changes Model
  • Fixed Grenade Black Square
  • Fixed Healthbar Invalid Color Error
  • Fixed Powercells .vmts causing Errors in console
  • Fixed Missing Weapon Icons
  • Fixed Pressure Gun Missing Texture
  • Fixed Guard Gun Missing Texture
  • Fixed Loud22 Missing Texture
  • Fixed Shovel Missing Texture
  • Fixed OICW Proto using wrong animations

Removed
  • Removed "Minikleiner" var
  • Removed Shield for Elite Strider and Elite Hunter
  • Removed some Unused Assets

And something else that I forgot about

Update: 19 Nov, 2024 @ 3:30am