Hearts of Iron IV

Hearts of Iron IV

Occult Facilities
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Update: 30 Mar @ 6:32am

+Implemented Artifact Update
+Piracy Decisions no longer available to land locked nations
+Increased Stats to Eldritch Nexus Divisions
+Edited Stats to Pep pills
+Edited Stats to Paw Patrol

Update: 4 Mar @ 7:36pm

Update: 4 Mar @ 7:10pm

Update: 7 Jan @ 1:38am

-Tomb Raider Units Added

Update: 5 Jan @ 6:35pm

Update: 5 Jan @ 8:09am

New Artifact System
Updated Occult Decisions
Other Minor Tweaks

Update: 24 Dec, 2024 @ 11:34pm

-Merry Christmas!
-Incorporated Sub mods into Eldritch Nexus Projects

Update: 19 Dec, 2024 @ 8:06am

-Released 2 Translations: Russian And Chinese
-Fixed* Support Trickle Back From Dark Alchemy - "No more undying armies!"
-Updated Models:
Super Soldier Model Added From Wolfenstein
Undead Infantry Model A little More Undead
-Occult Research Projects now add 15% Breakthrough Progress
-Added GFX For Dynamic Modifiers
-Cleaned Up Conflicting Files For More Compatibility
-Added Special Research Projects:
HFG9000
Wunderfizz
-Added Tooltips explaining what the 4 secret societies do.
-Monument Of the Great Old One Decision Will Now Cancel the Rising Dread, with no adverse side effects. You can still use occult abilities.

Update: 2 Dec, 2024 @ 12:06am

Updated The Thumbnail. Looking fresh!

Update: 1 Dec, 2024 @ 11:55pm

-Occult Dominion Decisions now add Breakthrough progress Thank you Morfol for the idea.

-Added New Occult Research Projects


K9 Units
Anabolic Steroids
Tear Gas
Sarin Toxin



-Fixed Color Coding. Main Story Branch now colored orange. More general projects will be grayed out

-Mapped Out Future Projects for the Eldritch Nexus System. WIP

-In general added more progression to some of the wacky elements of the mod. That way you can choose how crazy or down to reality you want to play. You wont be locked out of certain research projects.

-Fixed some code: Still Trying to Move Out of Vanilla Files to Further Compatability