Caves of Qud

Caves of Qud

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Update: 19 Dec, 2024 @ 2:36am

Added energy cell and energy use stuff.
Figured out the PV vs AV damage estimates being stuck to the right of ammo/cell slot, added as option.
Removed the 3. 'multiply dice by shots' option because not great work-to-result ratio.
Made arc winder allow range in front, and estimates behind cell slot.
Put options in sections to make more clear.

Update: 14 Dec, 2024 @ 7:06pm

Fix 'display number of shots' options '1. #x[dice or damage]' from causing 'average=dice' and possibly other non-default options from adding an unnecessary '1x' in front of stats of single shot weapons.

Update: 14 Dec, 2024 @ 5:48pm

Fixed infinity symbol in PV max display option (changed char to string).
Fixed thrown dagger PV, which used false info from wiki that put PV much higher that it should be (wiki calculated by using what is actually the thrown PV max as flat base PV, then adding melee PV max on top).

Update: 2 Dec, 2024 @ 6:38pm

Added support for modded weapons with more exotic damage, such as 2d6-1d6+2. Unfortunately, this breaks the display number of shots option '3. Multiply dice and damage values', so for now, it's been patched to work the same as '2.'.

Update: 2 Dec, 2024 @ 2:33am

Added arc winder support.
Fix vibro throwing slot weapons from showing stat.
Fix melee/thrown weapons' range/damage/estimate orders all using range's order value, which locked them into default order.

Update: 29 Nov, 2024 @ 4:31pm

Pressed space, which apparently hits the upload button again.

Update: 29 Nov, 2024 @ 4:31pm

Hotfix, changed an int to double, was making some estimates off by a bit.
Made thrown weapons PV show current instead of max.
Made melee weapons code and thrown weapons code use each other when in those slots.

Update: 28 Nov, 2024 @ 5:37pm

Hotfix a null comparison that would interact badly with booster gun(?).

Update: 28 Nov, 2024 @ 5:05pm

Added extensive support for throwing weapons.
Made mod more stable via initalizing stringBuilders from null to "".

Update: 26 Nov, 2024 @ 7:02pm

Make melee vibro weapons not show false stat scaling when powered.