Victoria 3

Victoria 3

Grey's Urban Synergy Unleashed
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Update: 21 Jun @ 7:34am

V1.3 (still)
- Fixed various buildings not appearing in the appropriate building lens
- Sorted out various issues with trade centers

Update: 21 Jun @ 3:40am

V1.3
- Updated for 1.9
- Split power stations into regular thermal power stations and hydro power stations
- Various tweaks and fixes generally

Update: 12 Dec, 2024 @ 4:52am

V1.2 (still) - Updated for 1.8.6

Update: 10 Dec, 2024 @ 4:04am

V1.2 (still)
- Tweaked some AI weights on PM's and Buildings to encourage development-focused choices
- Urban centre bonus to construction efficiency now scales with *unused* employment capacity
- Arcades use high-voltage power if available
- Company headquarters contribute more to urbanisation for services production

Update: 5 Dec, 2024 @ 10:18pm

V1.2 (still) - Updated for 1.8.4 and further encouraged the AI to build ports in colonies

Update: 4 Dec, 2024 @ 3:33pm

V1.2 (still) - Removed accidental electricity requirement for "Unrefrigerated" pm

Update: 3 Dec, 2024 @ 5:01am

V1.2
- Squashed a loud log error
- Buffed the Great Indian Peninsula Railway company
- Adjusted some modifier types for compatibility/readability
- Cleaned up and buffed the synergies for fishery/ranch refrigeration/rail pm's

Update: 28 Nov, 2024 @ 4:34pm

V1.1 (still) - Updated for 1.8.3

Update: 27 Nov, 2024 @ 5:10pm

V1.1 (still) - BR didn't check the error log well enough

Update: 27 Nov, 2024 @ 4:44pm

V1.1 (still)
- Encouraged AI to upgrade railway logistics
- Updated translations for new localizations