Halo: The Master Chief Collection

Halo: The Master Chief Collection

Operation: Solar Flare
Showing 1-10 of 10 entries
Update: 5 Jul @ 5:15pm

>Attempted to fix campaign description

Update: 5 Jul @ 7:12am

> Fixed broken intro cutscene due to a scripting error.

Update: 5 Jul @ 6:54am

> Split mission into 3 seperate levels. Level 1 is the jungle and canyon sections. Level 2 is the city outskirts and inner city. Level 3 is the night time section.
> Added a small boss fight to the end of level 1.
> Added four Drone and Geist encounters to level 1 and 2, original encounters adjusted to compensate.
> Attempted to cut down on the performance issues with all levels.
> Adjusted the scenery and empty vehicle placements in level 2.
> Adjusted the firing points of allied units at the start of level 2.
> Attempted to fix needler projectiles occassionally getting stuck in midair (they now automatically explode after 5 seconds).
> UNSC aircraft will now visibly fly past you where previously you could only hear them.
> The Pelican at the start of level 3 can no longer be boarded from the back.
> AI no longer spawn in the large area before the final trench fight in level 3 to cut down on performance issues.

Update: 4 Apr @ 10:20pm

- Nerfed the maximum firing range of Elite, Grunt and Jackal minor ranks.
- Decreased the damage caused by fuel rod grunts and made them less competent at shooting at you while moving.
- Greatly reduced the damaged caused by the Ghoul's cannon. Also lowered its projectile speed.
- Increased the maximum ammo count of the grenade launcher.
- Decreased the damage the shade gun causes to vehicles.
- Reduced the amount of enemies that spawn in the landfill area.
- Added some more cover around a section of the landfill area near a trigger zone.
- Fixed a bug that caused the music at the start of the landfill to not play after reverting to a checkpoint.
- Fixed a bug that caused the music to suddenly stop in the area before the trench fight.
- Changed the weapons that spawned just before the stadium fight to make it less easy.
- Minor adjustment to the geometry to the first section of the mission.
- Greatly improved the shooting accuracy of the first Spartan you meet.
- Changed the vehicles that spawn in the city crater area.
- Changed the vehicles that spawn in the landfill.
- Added another alternate path in the vehicle section just before entering the city.
- Modified the map geometry of the building between the pre-city vehicle fight and the city entrance to try and get players to not immediately bypass it with a vehicle.
- Removed a banshee spawn in the landfill that never worked in the first place --also preventing the player from getting a banshee that could be used to break the sequence of the mission.

Update: 28 Feb @ 4:28pm

- Updated game version

Update: 11 Jan @ 12:59pm

Version 1.1

- Changed the text in the opening cinematic (Paris IV's location).
- Fixed dialogue audio being too soft. The game will now automatically turn down everything else when a character is speaking.
- Changes to map geometry and AI placement in the first section to make it flow better.
- Hopefully fixed To Turn a Tide music track which would stop playing randomly.
- Fixed animations for Elites when riding in the Wraith and Shadow.
- Fixed missing crosshair for the concussion rifle. Also added more hit feedback.
- Reduced the damage that Slugs deal with their concussion rifles by more than half.
- Fuel Rod cannons deal more damage to Slugs and Hunters.
- Added two more possible checkpoints in the city section.
- Rebalanced the number of enemies in the city section (especially on Normal difficulty) and adjusted which Elites will spawn.
- Rocket Warthog should have a firing effect now.
- Fixed aiming on the Scorpion and Kangaroos (!!!).
- Significantly buffed the Kangaroo's health.
- Adjusted the cinematic after the city section.
- Fixed a missing assault rifle spawn at the start of the night section.
- Changed which Kangaroo spawns at the start of the night section.
- Rebalanced the enemy spawns at the landfill site. The vehicles that spawn change depending on difficulty.
- The marines in the landfill spawn sooner and will help you out.
- The dialogue that plays at the landfill will occur before (rather than after) the checkpoint, so you won't have to listen to it repeatedly.
- Buffed the health of the Spectre so it's not as easy to kill, however it's armour values have been lowered.
- Adjusted the enemy spawns in the trench flight and the final battle. The final battle will have additional Elite spawns at lower difficulties so that it's not too easy.
- Changed the music at the trench fight to reflect its intensity.
- Added a couple of new nav markers to the later half of the game to help the player find their way around.
- Removed the Javelin/Diving Missile Launcher.
- (Hopefully) fixed the broken button icons for controller users.

Update: 11 Dec, 2024 @ 9:48pm

Update: 5 Dec, 2024 @ 12:20pm

New thumbnail

Update: 3 Dec, 2024 @ 11:18am

>Thumbnail

Update: 3 Dec, 2024 @ 9:38am