Crusader Kings III

Crusader Kings III

AGOT : Seasons of Ice and Fire
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Update: 6 Jun @ 1:42pm

Beta 0.3.0.1 : Hot Fix

- Fixed potential error for seasons not correctly switching, temporary fix until better mechanism is written.

Update: 3 Jun @ 5:20pm

Beta 0.3 :

Added Regional Variation for seasons and their intensity
Added "Southern Winter" for Dorne and the Marches & Oldtown.
Changed Mechanism for Seasonal Switch to be more efficient
Fixed Bugs for Iron Throne experiencing all regions
Fixed misc issues

Update: 2 Jun @ 6:28am

Hotfix 0.2.5.2

- Fixed Winter and Cold Winter being inverted with light winter.

Update: 30 May @ 9:37am

0.2.5.1 : Hotfix
- removed connection to vanilla winter intensity; was activating winter effects during Seasons summer, when it should not have been. removed until I can fix it.

Update: 27 May @ 6:57pm

Beta 0.2.5 : Minor Update

- Reactivated Vanilla Winter intensity
- Fixed a number of bugs for seasonal shifts as reported by players.
- Misc adjustments
- attempted to add in sounds for seasonal shift.

Update: 7 May @ 1:13pm

Update: 7 May @ 1:09pm

Update: 6 May @ 8:25am

Update: 5 May @ 8:49pm

Update: 5 May @ 8:09pm

Release Beta 0.2.0 :

Switched Mechanic to Situations from Struggle
Added Basis for Regional Variation (WIP)
Added Seasonal Variation
Simplified Seasonal Switching Mechanic
Fixed Minor errors & bugs
Added new Graphic for Seasons Situation
A lot of Localization
Game now reflects seasons visually :
Snow will fall in winter.-Does not currently show snow fallen on map, I will need to texture that manually I suspect.
Map will show drought.
Map will flourish in Summer.


TODO :
Fix Regional Variation
Clean up bugs and errors I missed
Adjust seasonal variation factors & effects
Weather
Flavor Events