DayZ
InediaPain
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Update: 14 Jul @ 4:17am

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InediaPain v1.7
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.7

Update: 6 Jun @ 4:01am

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InediaPain
The mod has been updated.
🔥 HOTFIXES
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All changes and hotfixes from the past couple of days are reflected in the main patch notes for version 1.6:
https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.6

Update: 3 Jun @ 6:23am

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InediaPain v1.6
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.6

Update: 2 Jun @ 7:18am

https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.6

Update: 2 Jun @ 3:25am

Update: 28 Apr @ 3:02am

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InediaPain v1.5
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.5

Update: 8 Apr @ 5:07am

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InediaPain
🔥 HOTFIXES
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- Compatibility issues with the "TerjeSkills" mod:
* Fixed a compatibility issue with "TerjeSkills" related to the method `InediaPain_SyberiaCompatibility.GetSyberiaFractureChanceMultiplier()`, which occasionally caused log errors and sometimes even server crashes.
- Compatibility issues with the "Zens Immersive Login" mod:
* Added a delay for clearing Inedia-debuffs upon player spawn. This may help resolve the issue where players sometimes spawn with debuffs, which is likely caused by a conflict with one of the mods. Those who experienced this issue due to compatibility with the "Zens Immersive Login" mod and had to disable it - you can try enabling it again. I believe this compatibility problem should no longer occur.
- Compatibility issues with the "PercentageHUD" mod:
* A delay in the initialization of Inedia-badges has been added to resolve compatibility issues with the "PercentageHUD" mod, as well as with any other mods that override the "BadgesPanel" during the game's HUD initialization.
- The minimum damage threshold required to sustain deep wounds/gunshot wounds/internal bleeding has been significantly reduced for firearm damage. This should eliminate situations where a character did not receive a deep wound when armor was penetrated due to post-penetration damage reduction. It also prevented bots with reduced damage from causing injuries due to this threshold.
- The chance of receiving deep wounds from explosions, car collisions, and car accidents has been slightly reduced.

Update: 24 Mar @ 4:46am

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InediaPain v1.4
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.4

Update: 16 Feb @ 10:47am

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InediaPain v1.3
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.3

Update: 30 Jan @ 7:10am

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InediaPain v1.2
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.2