DayZ
Ninjins-PvP-PvE
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Update: 16 Jul @ 5:19am

Small Hotfix

- Client side crashlog about json load error and GlobalPvPZoneDays fixed
- No-Vehicle Zone warning and effect do now apply instant and not after half time over now.
- Reloading the NoVehicleZoneKillOrDestroyDelay is now instant without restart needed.

Update: 5 Jul @ 5:39am

- hotfix for DayZ Expansion AI Dynamic missions.

AI - Missions, they will now ignore the zone delay removal otherwise if using multiple missions the zones wont get removed because of MissionID and ZoneID messup.

The changes:

- Only one zone exists per mission ID
- Zones are created when missions start
- Zones are properly cleaned up when missions complete
- Zones do get removed now as soon as AI - Mission will remove it


Added Mainconfig and Admin-UI > General:
- DisableFallDamageSZ
- DisableFallDamagePvE

Update: 3 Jul @ 4:30am

IMPORTANT



This mod now uses a new key named Ninjin.bikey all my other mods still use old NinjinsPvPPvE.bikey until they update!So keep them both!

⚠️ Make sure to change and fill out settings for FlagZones inside your Zones.json!!! They will be empty at first ⚠️
⚠️ Makre sure to check your days,start & endhour settings the system has been changed⚠️

This update was announced 4 weeks before the release. If you have any issues, join my Discord. I gave everyone enough time to test the new update.





Changelogs:
https://github.com/Ninjin89/ninjinspvppvewiki/releases/tag/4.02

Update: 29 May @ 4:10am

- hotfix for item deletion in itemzones and hight checks limitation for that
- added destructor to zonemanager and vehicleenforcer
- may fixed some null pointer issue on server reboot

Update: 27 May @ 3:30pm

HOTFIX:

With recent changes and client settings introduced, there was an issue if Territory/FlagZones where PvP-Zone Type, it will expose Bases of players.

This has been hotfixed now, FlagZones wont show anymore if drawshape for them is also set to 0, even if players activate to show zones of pvp type.

Update: 27 May @ 11:15am

Changelogs:

https://github.com/Ninjin89/ninjinspvppvewiki/releases/tag/4.01

Update: 3 May @ 5:18am

HOTFIX


Removed TraderPlus Lockpick support from Main-mod, caused server crashes when Trader-Plus users used > TPDefine.pbo in their Server-Pack to disable the CarLock for TraderPlus, if that was the case, my mod could no longer find the `ActionDetachCarLockPick` and this results into a crash/compile error.

There is no other way around it.

If you still want to use Lockpick System for Trader-Plus, as workaround you can use this new mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3475021615

This way, both cases no longer cause a compile error.

You can also repack that to your Server-Pack and do whatever you want with it..

Update: 1 May @ 7:56am

**HOTFIX**

- fixed issue where LB Banking from steam would crash the server at start combined with my mod because old version from steam does not share the same class which i used.
- Both versions(steam and on his website) are now supported

Update: 30 Apr @ 12:21pm

Changelogs and explained here:
https://github.com/Ninjin89/ninjinspvppvewiki/releases/tag/4.0


MAKE SURE YOU ADJUST YOUR ICON SETTINGS IT HAS CHANGED!


- You may need to update also vehicle mod to have all new Vehicle settings, if you repacked it.


YT ABOUT NEW ZONE PRIO DRAWING ORDER:
https://www.youtube.com/watch?v=8LBmpoxzPxA

Update: 15 Apr @ 4:38am

Changelogs:
- https://github.com/Ninjin89/emm/wiki/V2-%E2%80%90-Changelog-%5BReleased2%5D

- Traderplus stuff is not working because:
problem is in the "ifdef TraderPlus" is case-sensitive and i fucked it up because i had capslock active..., will be fixed in next update.