DayZ
Ninjins-PvP-PvE
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Update: 16 Mar @ 8:19pm

Added to Main Config:
- EnableAFKKick:
- Disable or enable contaminated area damage if the player has PvE status. For example, chemgas items won't damage players even at the edge of a PvP zone.

AFKKickTimeout:
- Timer in seconds until Player gets kicked. This timer gets reset on actions like :

- On Movement Changed
- On Inventory Menu Open
- On Inventory Menu Close
- On Aim Changed
- On Stance Change

Admins listed under Admins.json wont get kicket at all or any notification.

Fixes
Airdrop Upgraded:
- (E): Can't compile "World" script module! Can't find variable 'm_ZoneUniq' fixed.



Added to Item RulesConfig:
-"BypassZoneChecksGrenades": []
Items that are Grenade Based in here, gets bypassed by Zone checks and such to get them destroyed good for Deerisle and Jmc_grenade_smokey for example.




Changed
Admin-Menu:
- Moved Side Panel to the right screen side


Update: 15 Mar @ 1:32pm

- hotfix for airdrop-upgraded

Update: 15 Mar @ 12:49pm

Added New Supoorted Mods
  • Airdrop-Upgraded, this is [BETA]

Added Admin Menu
  • Zones-Editor BETA (Can Edit Zones in-game add,remove or edit. Also get players position via button and auto fill Zone coordinates)
  • Zone Editor Button on left panel
  • Main Config Edit Button on left panel
  • All new settings also added

Added Main Config

  • DisableToxicExposureInPvE
    (Disable or Enable any contaminated area damage if player has PvE state good for chemgas items for example even if player used at edge of pvp zone it wont damage player in pve)
  • DisableGiveBloodTargetPvE (Disable or Enable giving blood to other players if they have PvE status)
  • DisableForceFeedPvE (Disable or Enable feeding to other players if they have PvE status)
  • DisableForceDrinkPvE (Disable or Enable force drink to other players if they have PvE status)
  • ExitZoneNotification 0 = No PvP/Raid Exit Message Notification, 1 = Allow PvP/Raid Exit Message Notification
  • ExitNotificationText Text that gets displayed if exiting a PvP/Raid Zone. If the "{seconds}" is added it will add/display actual numbers for the Countdown

Changes

  • Grenade_Base
    - New Zone check logic and check if in Fireplace or not if in Fireplace and in PvE Zone, delete Grenade.
  • Grenade_Base
    - New Zone Logic should also block any kind of damage to grenades while keeping rules for unpin and throwing so players can stil use grenades for Zombies. (No Itemrules needed anymore for CantBeDamagedOnGround)

  • 40mm Chem,Explosive - New Zone check logic and check if in Fireplace or not if in Fireplace and in PvE Zone, delete Grenade.
  • 40mm Chem,Explosive - New Zone Logic should also block any kind of damage to grenades no need to be in Item Rules anymore under CantBeDamagedOnGround

Update: 13 Mar @ 8:08am

- Admin-Menu can now only be opened by Admins listed in Admins.json (If not an admin you get an Notification that access is denies)
- Admin-Menu now has Zones Edit Button ( This is just a test for adding and removing zones, zones get addded at players position only currently nothing else)
- Expansion Explsosions will never do Damage to players in PvE anymore (simplified dmg calc)

Update: 12 Mar @ 3:40pm

Added:
- Exit-Notification Text Editing:
"ExitNotificationText": "Exiting Zone in {seconds} seconds!"
Note: {seconds} means it will display numbers for the countdown; if omitted, numbers won’t be displayed.

Admin-Menu Integration
Fully integrated admin menu for MainConfig.json settings. Saves settings to JSON on the server, reloads them, and syncs them to all players.

- VPPAdmin Map Support:
"DrawZonesOnVPPAdmin": 1, "DrawVPPAdminZoneLabels": 1

- CoT Admin Map Support:
"DrawZonesOnCOT": 1, "DrawCOTAdminZoneLabels": 1

- Target Restraint Support:
"AllowRestrainTargetinPvE": 1, "AllowRestrainTargetinPvP": 1, "AllowRestrainTargetinRaid": 1

Fixes:
- Fixed issues where notifications were appearing twice on entering zones (e.g., Flagpole Zones).
- Fixed an issue that caused the exit-notification panel to show and get stuck when switching between the same zone types.

Update: 9 Mar @ 6:53am

- fixes for supporting the Vehicle mod fully

Update: 8 Mar @ 10:33am

- added / changed:

mainconfigs:
- DestroyVehicleParts > you can destroy dmgzone of an vehicle good for like custom hellis like rffs like MainRotor, TailTRotor or just Engine
- RemoveVehicleAttachments > removes(deletes) attachments fo the Vehicle
- DestroyVehicleCargo > destroys items in cargo of vehicle
- TerritoryFlagZoneForceFirstPerson
- TerritoryFlagZoneEnableCustomMessages


- RENAMED MOD once again with
- Code cleanup


You may have to change your MainConfig Settings for NoVehicle settings!

Update: 6 Mar @ 7:51am

### New Features
- No Vehicle Zones
- Lb Master Minimap Support



### Added MainConfig
- LB_MiniMapDrawNames
- LB_DrawMiniMapZones
- NoVehicleWarningEffect
- NoVehicleWarningEffectIntensity
- NoVehicleWarningText
- NoVehicleZoneKillOrDetroyDelay
- NoVehicleKillPlayerOrDestroyVehicle

### Added Item Rules
- DisallowedVehicles (Can add ClassNames/TypeNames/BaseClasses)

### Added to Zones
- shape (0 = Circle Shape drawing and using "center" coordinates, 1 = Polygonshape Drawing using "Vertices" coordinates)
- UsesDisallowedVehicles > 0 = Do not use, 1 = Do use ( No Vehicles allowed that are listed in Itemrules.json under DisallowedVehicles )

### Zone changes
- Complete Zone creation re-work in code and in Zones.json
- Renamed drawCircle and drawPolygon to drawShape



Update: 2 Mar @ 5:38am

- fixed small server crash

Update: 2 Mar @ 5:32am

- ADDED:

- LockPickZoneDeletionTime


QOL:
- Only Lockpicker can do damage in Zone to everyone so he can defend himself
- Only Lockpicker can be damaged and killed in that zone by everyone
- Players that are not Lockpicker cant damage each other
- Zone gets removed after the time set in PvPExitCountdown

Issues with Linux:
- Maybe fixed error related to reading Crashites settings from template on Linux server cuasing a crash