DayZ
Ninjins-PvP-PvE
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Update: 1 Mar @ 2:38pm

ADDED:

- LockpickingZoneRadius
- TerritoryFlagNotificationColor
- TerritoryFlagNotificationTitle


FIXES:
- lockpickzone names shorter now on map when drawing zone names set to 1
- fixed daamge calc for self kill in pve (needs more testing but should work)
Means that players will self-kill in pve zones now correctly but wont damage other players

Update: 28 Feb @ 1:17pm

-critical fix

Update: 28 Feb @ 12:47pm

Removed:
- IgnoreDamageProtectionForAIOwnedItems
- AlwaysAllowAIToDamagePlayerItems

AI does always damage player Items no matter what and Player also Damage AI Items no matter what. This is to make sure it cant be used to abuse a servers economy

Update: 27 Feb @ 12:47pm

- fixed some server crashes
- removed actionmanagerbase.c again since i forgott it again >_>

SORRY!

Update: 27 Feb @ 12:35pm

Update: 27 Feb @ 9:44am

- Added a Admin Menu, hotkey can be set in Hotkeys (this is just alpha nothing special just reload functions)
- Added option to show zone names on players map via main config
- Main Config reload does no longer tank fps and is faster now.

Update: 25 Feb @ 7:54am

- fixed issue where constructing the flagpole always created a pvp zone ( now only happens if a flag is attached)
- added:
"CirclePointsSmallMax": 80,
"CirclePointsMediumMax": 40,
"CirclePointsLargeMax": 60,
"CirclePointsXLMax": 80,
"CirclePointsDivisor": 5.0

These settings determine how many dots should be drawn on the map for small,medium,large,xl and above XL circles.

Update: 24 Feb @ 4:04pm

- added comments to code for better understanding and readability (most of them are KI generated in english text because i was lazy to translate german to english manually LOL... i was a lazy fucker here yes)

- renamed `CustomRPCs`to `NinjinsCustomRPCs` inside `enums.c` and related functions, to avoid mod conflicts

- a bit of cleanup

- removed `actionmanagerbase.c` to avoid intense player action logging.

Update: 15 Feb @ 4:41am

Changelog:

Added:
"StartingDayOfTheWeek": 1, // 0 = Monday and 1 = Sunday
"EnableTerritoryFlagZones": 1, // Enable or Disable Flagpole Zones
"TerritoryFlagZoneCreateMode": 2, // 0 = Lowered, 1 = Raised, 2 = Always
"TerritoryFlagPvPZoneCheckInterval": 5.0, // How often the flags should get checked in secs
"TerritoryFlagZoneRadius": 100.0, // Radius for the Zone
"TerritoryFlagZoneType": 1, // Zone Types: PVP = 1; PVE = 2; VISUAL = 3; RAID = 4;
"TerritoryFlagZonePriority": 10, // Priority 1-10 (10 is highest)
"TerritoryFlagEnterMessage": "Test Zone!", // Entering Notification Message
"TerritoryFlagExitMessage": "Test Zone Exit!", // Exiting Notification Message
"TerritoryFlagZoneIcon": "NinjinsPvPPvE/gui/swords.edds", // Notification Icon in the Message
"TerritoryFlagZoneDays": "Saturday", // Days to be Active
"TerritoryFlagZoneStartHour": 0, // Starting Hour
"TerritoryFlagZoneEndHour": 24, // Ending Hour
"TerritoryFlagZoneDrawCircle": 1, // Draw Circle 0 = No , 1 = Yes
"TerritoryFlagZoneAlpha": 255, // Transparancy
"TerritoryFlagZoneRed": 255, // Red Circle Color
"TerritoryFlagZoneGreen": 0, // Green Circle Color
"TerritoryFlagZoneBlue": 0 // Blue Circle Color
"AlwaysAllowAIToDamagePlayerItems": 1, // Allows AI to Damage Players Items no matter what. 1 = Allow, 0 = Deny

- New debbuging style
- Debbuging Servers current Day of the Week, Time and Day index.


Fixed
Since there where issues with Week starting days (Monday and Sundaay) i have introduced StartingDayOfTheWeek to fix that issue.


Update: 19 Jan @ 5:59am

- changed bleeding to 2 cuts and 8 seconds and also 2nd update to publish