Space Engineers

Space Engineers

RC.4 >> Elite Dangerous: FSD Supercruise ENGAGE
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Update: 6 Jul @ 8:12am

A kind of proxycheck fail come back - switch to other method again

Update: 29 Jun @ 4:32am

Changed the block info panel to display "Charging Power" instead of "Max Needed Power".
Fixed issues that occurred when the FSD was not on the main grid (e.g., connected via a connector on a trailer).

Improved collision detection techniques; however, the "proxy check fail" error may reappear as a result.

Update: 23 Jun @ 1:55pm

Fixed FSD in gravity issue (floating point calculation....)

Update: 13 Jun @ 8:58am

Update: 12 Jun @ 10:18am

Update: 12 Jun @ 3:20am

Update: 12 Jun @ 2:49am

Update: 9 Jun @ 10:08am

NexusV3 Seamless,
fixed an minor issue when switch sector and suddenly get ejected out of cockpit before switch

Update: 7 Jun @ 5:31pm

Started NexusV3 Seamless integration
- Clientside collection cleanup
- Sector switch while in camera
- Sector switch while in weapon view

"Proxycheck failed" is no more ignored. It will kick you out of warp.
Now let's find a proper fix.

Update: 30 May @ 1:27pm

TEST Changed handling with proxy check fail TEST