Space Engineers

Space Engineers

RC.4 >> Elite Dangerous: FSD Supercruise ENGAGE
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Update: 15 May @ 10:53am

Tons of network robustnes tweaks

Update: 14 May @ 12:08pm

typo....

Update: 14 May @ 11:59am

Fixed an BoundingBox issue

Update: 28 Apr @ 3:11pm

Try to fix VSLP leak

Update: 19 Apr @ 11:24am

Full rollback of rePhysic, need to test more.... sometimes a tick mess the whole physic :P

Update: 19 Apr @ 11:14am

FSD physic fail, retest#2

Update: 19 Apr @ 10:45am

Network communication crash fixed [because he can not find player (**not Nexus related**)]

[TEST] Connector rigid body crash,
added a 5 tick pause before full rePhysic, maybe we need to tweak that (server vs client)

Update: 17 Apr @ 12:19pm

Hotfix for new collision model (single vs multi grid -in grids usage fix)

Update: 16 Apr @ 11:52am

New overhauled collision mechanic
Projections does not count as collisions anymore

Update: 10 Apr @ 12:07am

Added some compatibility to AsteroidOre (Plugin and Mod) [currently only for my server]

If you use AsteroidOres here is my dev plugin
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3436979081


Still more collision detection on ToDo....