Space Engineers

Space Engineers

RC.4 >> Elite Dangerous: FSD Supercruise ENGAGE
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Update: 4 Feb @ 12:32pm

Security feature now server rdy
Grid exit glitch is fixed

Update: 31 Jan @ 1:49pm

!!! New security feature !!!

Players are not able to leave cockpit or seat while grid is in supercruise.
Never get lost in space, again!

Update: 31 Jan @ 10:17am

Fixed a crash on dewarp at Offline or Server games (dedicated or torch was not affected)
Fixed warp counter if you leave enemy detect range. (You need to stop charging to get a reduced counter to prevent desync)

Update: 30 Jan @ 3:03pm

Added filtering for bots in multiplayer to get better network send performance

Update: 30 Jan @ 2:05pm

Hotfix for sending messages

Update: 30 Jan @ 1:48pm

another NoFSD Zone fix...

Update: 30 Jan @ 1:31pm

Fixed a crash if NoFSD Zones are set and grid is charging for warp

Update: 30 Jan @ 1:07pm

Switched from everyone does MatrixD calculation to only
helmsman does calculation method. This prevents wrong end positions
and allows better multiplayer integration.

I have done a lot of tests at a torch mp server
- Quit server while in FSD
- Join / leave game while in FSD
- FSD grid approach another player
- FSD grid leaves another player
- FSD grid passes another player but does not quit FSD

Fixes:
Collisions while in warp
Better warp start syncronization

Added features:
- There are now two ranges for enemy detection, one for warp interdiction another for delayed warp start
- Added inverse detection for steering

Update: 16 Jan @ 4:20pm

Fixed a bug that allowed higher speeds in gravity

Update: 16 Jan @ 3:06pm

Fixed false error message