XCOM 2
Allies Unknown Redux² – LWOTC Compatible
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Update: 18 Jul @ 1:18pm

Update to fix some bad GameState handling that slipped my notice.

Update: 18 Jul @ 11:12am

Added config flags to disable the two POIs created by Allies Unknown Redux. And some misc code optimization.

Update: 17 Jul @ 9:09am

LWOTC Changes:
Added rank prerequisites to the Rescue Operative CA, as well as to the dragons' CAs.
I've also made the repeatable dragon rescues have a higher failure rate than the first one that is guaranteed to show up.

Update: 15 Jul @ 4:27pm

LWOTC Changes:
Fixing the reward for the Recue Operative Covert Action that I broke when I updated the MissionSource to be LW appropriate. If you have completed that mission and the Alien Faction is still only rolling 2 CAs per month (or other side-effects, like the Dragon Rescue not appearing) you'll have to use the console command IncreaseFactionInfluence Faction_Spectres

Update: 8 Jul @ 9:12am

Tiny Patch:
Included config to disable bad MCOs added by AU Vipers.
Shipping localization for all Salarian names seeing as, due to a typo, they have hanging double quotes trailing them all.
Turned back on some old code to ensure aliens generated at campaign start get the NCE treatment with LWOTC enabled.

Update: 21 Jun @ 7:40am

Yet another small tweak to ensure the dragons' CA properly spawns a compound mission with LWOTC active. It's what I get for assuming stuff works instead of properly testing it.

Update: 19 Jun @ 8:19am

Actually implementing last update's changes, due to a stupid oversight on my part.

Update: 17 Jun @ 3:35pm

LWOTC Compatibility Changes:
- I've changed up how the missions generated by covert actions are handled with LWOTC active (the Rescue Operative mission to boost your influence and the Dragons' CA to get a rookie). Big changes in the backend, but what matters is that now they are fully-integrated with LWOTC systems. They'll have a limited time for infiltration, have the full LWOTC Reinforcement system and you will be properly notified when they must be launched.
- For the "mandatory" covert actions, they'll show up again if you fail the mission/decide to skip it, no more losing contact with the region. I've also reduced the duration for the Covert Action themselves, as you still have to infiltrate it after completing the CA.
- Another big thing is that, due to the fact that you can't pick which region the CA (and thus the mission) will spawn in, the regional Strength will not affect those two missions at all. Much like the other Golden Path missions, the mission's Alert Level is based solely off of your game difficulty.

Update: 15 Jun @ 1:34pm

Updated the Sangheili icons for something more fitting.

Update: 5 Jun @ 8:44pm

Updated the custom icons for the Khajiit, Argonians, and Hybrids, hopefully to make them look slightly less silly.