XCOM 2
Allies Unknown Redux² – LWOTC Compatible
Showing 11-20 of 53 entries
< 1  2  3  4  5  6 >
Update: 5 Jun @ 8:27am

small bugfix

Update: 4 Jun @ 6:11pm

New Feature:
If you're using the newer Target Icons mod, I've now added custom target icons for every species module currently released (minus the Geth, I decided they don't count). If you think they look too out of place, they can easily be disabled through MCM.

Update: 14 May @ 3:20pm

- Some changes under the hood for better integration with Playable ADVENT for LWOTC.

LWOTC Compatibility Changes:
- Added Failure Risk to the covert actions from species modules that aren't marked as bGoldenPath--currently this applies to the Recruit Hybrid Soldier and the repeatable Rescue Draconic Operative covert actions.

Update: 2 May @ 9:35am

New Species Fix:
For those of you using the Hybrids module, now the EventListeners that check if you've managed to capture or evac an ADVENT unit will no longer trigger off of captured robots. No longer will you get a Hybrid off of evac'ing a hacked MEC or Drone.

LWOTC Compatibility Changes:
- Removed the entries for the original Playable Aliens mod (most importantly Kiruka's version of it for LWOTC) so that the stronger alien units are properly gated by their custom Covert Actions, instead of being purchaseable from the start of the game.

Update: 23 Apr @ 6:55pm

- As requested, if you have no species capable of being recruited the Recruit Non-Humans button in the armory should not be displayed. (hopefully)
- I've added a generalized Recruit Cost Scalar config variable. The species' default costs are based off of regular recruits costing 40 supplies. If in your campaign recruits cost some other arbitrary amount you can scale the aliens appropriately.
LWOTC Compatibility:
- The Gray Market labels are now updated if LWOTC is active to reflect their new functionalities (or lack thereof).

Update: 15 Apr @ 1:20pm

LWOTC Compatibility:
- If you're using the Dragons species module, now their rescue mission will properly use its LW counterpart.

Update: 4 Apr @ 9:36am

Fixed an ancient bug that resulted in the config values from Allies Unknown Redux not to be zeroed out properly. Notably, this resulted in two aliens being granted at campaign start.

Update: 3 Apr @ 11:03am

Fixed minor oversight from the previous update.

Update: 3 Apr @ 10:59am

- Changed the color of the SWOs' fonts to a cleaner white.
- Added the disclaimer that, if you're using LWOTC, the Alternate Argonian toggle needs a game reboot.

Update: 1 Apr @ 10:29am

New Second Wave Options:
I've changed some stuff around from MCM toggles to proper Second Wave Options, as they would only properly apply to new campaigns anyway.
- Alien at Gatecrasher: have an alien recruit join your squad for the first mission
- Disable AU Faction: you can now make it impossible to contact the new faction, stopping it from rolling extra covert actions.