Easy Red 2

Easy Red 2

Ostfront - Königsplatz [Mission]
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Update: 16 Feb @ 4:02pm

Update: 16 Feb @ 2:18am

*Tweaks and Changes: Phase +1 looked at - new sandbags placed and work done to squads to fit play better. Some german squads are reworked with newer uniforms in order to more easily update SS uniforms once they are out. COD3 german models are AI only (mostly unless I have missed some spawns)

Update: 5 Feb @ 11:17pm

Added new visuals and cover to Phase 0, included invisible walls to usher AI in the right direction. I wish to make use of new parka uniforms for Germans, yet I am having an issue with Squads saving once uniforms are changed.

Update: 28 Jan @ 2:18am

Overhaul to Reichstag defenses part I - increased sandbags for AI defenders to use, additional MGs added in order to compensate for differing behaviors... sometimes the Germans defend well but other times they seem to slack and can lose the final point extremely quickly. These additional MGs within the Reichstag do well to cull the horde for a time. Tweaks to SS sniper spawn aswell and additional cover is given.

Update: 24 Jan @ 1:31am

Complete rework of first objective: Change to objective size and position, removal and replacement of sandbags and mgs within windows in order to create a prepared defense, yet still hasty! Volkssturm squads reworked; 2 new variants appear for player and AI - MG and Grenadier sections of 4 men with specialized roles. Added newer uniforms to these Volk squads in small numbers to add variety.

Update: 18 Jan @ 3:07am

Tweak: Kriegsmarine Squad updated to include one extra helmeted soldier, plus extra rations and bandages. SL given MP38 instead of MP44 to add variety and to slightly lessen firepower. Plenty of STGs are available to the player in other roles. Added some additional props.

Update: 17 Jan @ 12:16am

Tweaked Phase 0 and +1 spawns. German AI was packed too tightly in buildings when defending Obj 3 during Phase +1, increased size of cap just slightly and added additional sandbags for AI to use instead of standing at windows where nothing will occur. Fixed some German grenade boxes as the model is changed. Added a few soviet grenade crates!

Update: 16 Jan @ 1:08pm

Added dead horse props!!!

Update: 14 Jan @ 1:11am

*Fix* Failed to spot certain odd placement of waypoint during Phase +1, Germans now enter the Diplomatic quarter more safely and defend it more readily.

Update: 14 Jan @ 12:54am

*Tweaks*: Flaktower support in Phase +4 has been changed. Instead of one Kannone, it is now one nebelwerfer disguised as a volley fire of HE. The attacking soviets were hit hard historically and I wish to represent it here! This has made the final assault of the monuments area very cinematic and very deadly! Atleast %25 more deadly!