Easy Red 2

Easy Red 2

Ostfront - Königsplatz [Mission]
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Update: 7 Jan @ 2:05am

Added new objective to the first phase. Now there is a Flak gun holding the opening of the Moltke Bridge! Defense is heavy and is an addition which tests out new sandbag props! Now new sandbag models can be found in some areas! SU-152 makes an appearance now!

Update: 30 Dec, 2024 @ 11:27pm

!New Addition! Sdfkz's included in phases within the Inner City to represent the real use of Halftracks by different bands of defenders in the city. Many would be ambushed during break out attempts and left little survivors... Fixed Jadpanzer 4 Spawn in the Teirgarden. To those who read this, it is my Birthday today 12/31/2024

Update: 30 Dec, 2024 @ 2:24am

Completed testing of Phase +1, +2, and +3 together. Soviet AI can take all phases on their own but sacrifice serious blood in order to do so. This outcome is very consistent now. Some objectives may seem very heavy with firepower but there is always a weakness that the Soviet AI will exploit. Instead of dogpiling down the street before the Opera House, Soviet AI makes a 3 pronged attack and tries to envelope the building... one side however faces serious fire that now comes from the monuments area.

Update: 28 Dec, 2024 @ 2:14am

Added an Automatic Squad to Soviets with no medic to see how this change will effect casualties who might survive on both sides. I found that soviet medics would revive germans at a rate that I thought was far far far too high!
I want medic gameplay available though so player squads all include medics, it is just most AI automatic squads in the Soviet force now are down to the medic in Rifle squads who might get shot before he can do any good.

Update: 26 Dec, 2024 @ 12:20pm

Found issue during gameplay where leftover Soviet Spawns from Phase+0 would begin Phase+1 and rush to the river and take up lives that need to be used in the new push. I have since placed 3 MGs that act as a bot cleanser in order to kill off excess Soviets and allow the new spawns to begin so the attack is successful.

Update: 26 Dec, 2024 @ 11:37am

Tweaked Soviet spawns during Phase +1 to allow for the AI to attack without getting stuck up on the Rivers edge.

Update: 26 Dec, 2024 @ 3:00am

Changed uniforms and hats for select units within the Babick Command squad.

Update: 26 Dec, 2024 @ 12:26am

Fixed cover photo to taste

Update: 26 Dec, 2024 @ 12:23am

*EXTREME GAMEPLAY OVERHAUL OF FINAL PHASES!* Tanks reworked to be historical and also artillery support added for the germans within the final phases as a representation of the Flak fire coming from the Flak tower to support the Reichstag defense. The Reichstag section now takes serious firepower and coordination of fire. Flak positions have been placed to represent the historic number of Flak guns present within the monuments area.

Update: 23 Dec, 2024 @ 10:50pm

Added Visuals and tweaked Tank Hunter squad which utilizes a french mg in place of a Czech make