Garry's Mod

Garry's Mod

Nextbot Zambies
Showing 51-57 of 57 entries
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Update: 20 Dec, 2024 @ 2:53pm

TORSO update
Properly resource.addworkshop ( oops! )
Fix dead zambs not getting their materials!

Add normal/fast zombie torsos!
If you "kill" a zombie by shooting their feet, or with a sawblade, their torso will survive!

Fixed some more bugs with the director, it was getting stuck trying to spawn groups of special zombies
Added a big comment documenting terminator_Extras.zamb_SpawnData
Director better handles "zombies VS other npcs" case
Increase difficulty less when sniping zombies
Spawn flaming/acid zombs less

Can spawn them standalone too

Rework tank zombie
Now its armor breaks under half health, and it becomes a big ( but less fast ) berserker
Buffed health alot too
Buffed damage too

Remove unused mdl from files

Update: 18 Dec, 2024 @ 8:59pm

UPDATE!
Try completely rebalancing most of the ai director, was too hard, too laggy
Max zambs default 35 > 30.
Add "zambie_director_difficultymul" convar for the true horde experience, defaults to 1, max 99.
Fix some bugs making it more difficult.
Make peaks less extreme.
Properly account for, and dont go easy when there are multiple players fighting ( experimental ).
Generally make the whole system feel more consistent.
Spawn flame zamb less.

Catch lots of little errors.
Give each zombie less cpu time overall ( bit less lag ).
Rename "Zombie Grunt Fast" > "Zombie Fast Elite".
Decrease max necromancer minions.

Update: 17 Dec, 2024 @ 10:33pm

Err stomp

Update: 17 Dec, 2024 @ 1:55pm

err fix?

Update: 17 Dec, 2024 @ 12:31pm

better thumb

Update: 16 Dec, 2024 @ 4:22pm

dont credit unused models

Update: 16 Dec, 2024 @ 3:02pm