Total War: WARHAMMER III

Total War: WARHAMMER III

[6.x.x][GLF] Battle Mage 战斗法师
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Update: 29 Mar @ 10:08am

Fixed numerous data inconsistency issues including Sarthorael not being able to fire.

Update: 19 Dec, 2024 @ 7:16pm

Initial release.

Updated all rows in the land_units_table with a Python script and ensured they are all using 6.0.0 values. This also indirectly fixes the crash on launch regarding the new Orc keys.

Added ranged attacks and/or fixes existing ones for the following:

Beastmen
  • Great Bray-Shaman (Beasts) (Death) (Shadows) (Wilds)
    • Tuskgor Chariot
    • Razorgor Chariot
  • Bray-Shaman (Beasts) (Death) (Shadows) (Wilds)
    • Tuskgor Chariot
    • Razorgor Chariot

Greenskins
  • Goblin Great Shaman
    • Goblin Wolf Chariot (don't mind the driver doing the firing, its a Goblin thing)
  • Savage Orc Great Shaman
    • Foot
    • War Boar
    • Wyvern (he just sits there... menacingly)

High Elves
  • Mage (Beasts) (Death) (Fire) (Heavens) (High Magic) (Life) (Light) (Metal) (Shadows)
    • Ithilmar Chariot

Norsca
  • Shaman-Sorcerer (Death) (Fire) (Metal)
    • Marauder Chariot

Nurgle
  • Chaos Sorcerer Lord of Nurgle (Death) (Nurgle)
    • Rot Beast
  • Chaos Sorcerer of Nurgle (Death)
    • Rot Beast
  • Grukmur Three-Horn (Wild)
    • Foot
    • Tuskgor Chariot
    • Razorgor Chariot
  • Ketzak Fimdirach (Shadow)
    • Foot (also fixes the existing T-pose bug with the Fimir mages for Norsca)

Skaven
  • Plague Priest
    • Plague Furnace (this is REMOVED, cannot fix it)

Tomb Kings
  • Grand Hierophant Khatep
    • Skeleton Chariot
  • Arkhan the Black
    • Skeleton Chariot

Vampire Counts
  • Necromancer
    • Nightmare (the entry is there but it was never assigned a missile weapon)