Half-Life 2

Half-Life 2

Alternative Atmosphere: Ambience Overhaul
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Update: 12 Jul @ 10:35pm

I think I just forgot to export the trimmed down water flowing sound, but it should be fixed for real this time.
Also adjusted some cave noises from HL2 and Episode 2.

Update: 11 Jul @ 1:03am

More DOOM 3, and a few F.E.A.R. carryovers/replacements; I got tired of a few sounds.

Fixed a looping water sound cutting off a bit too early.

Made the CS:S replacements have a bit more variety.

Update: 25 Jun @ 3:15am

Counter Strike: Source ambient sounds are now accounted for (you'll more likely notice these in custom maps, and were intended for them)

More replacements from DOOM 3 and HL2 Beytah, swapped around the CoF screaming sounds to now be "levels/cave" noises.

Update: 19 Jun @ 1:54pm

Made knocking and crying sounds be where they should've actually been (Ravenholm), wooden creaking sounds are now proper.
More nature sound effects for Episode 2.

Update: 16 Jun @ 12:56pm

Cry of Fear carryovers & fixed some loops

Update: 25 May @ 12:55am

same as beforeeeeeeeeeeeee uhghghghhhhhhh rubs my fat tummy mmfgh

Update: 23 May @ 5:50am

More nature sounds nabbed from Metro 2033 and Last Light, and various STALKER mods.
Added Silent Hill sfx for Ravenholm ambience
Fixed a water dripping sound not looping correctly.

Update: 15 May @ 6:16am

Silent Hill carryovers

Update: 3 May @ 10:42pm

More of Doom 3's Hell sounds applied to the Citadel and Episode 1's Citadel ambience, since F.E.A.R.'s ambient tracks were too long (and played too often) for the Citadel so I removed them

New train sfx from Dead Space 3.
Brought in some more sounds from Quake 4 for Combine tech.
More carryovers from Cry of Fear, L4D1, and HL2 Beta.

Update: 30 Apr @ 6:03am

Bit of a makeover; brought in a lot of sounds from Dead Space (ty, Mellish), and some more carryovers from Peripeteia, Cry of Fear, STALKER, and F.E.A.R. Extraction Point

Swapped some sounds out with eachother