Arma 3
Hunt: Co-operative Skirmish - Altis
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Update: 2 Jul @ 2:08am

- Removed M1A1 RHS indestructable tank
- Airstrike satellite dishes are now slightly more popular

Update: 26 May @ 3:33am

- Slightly increased amount/chance of empty vehicles unarmed vehicles
- Fixed bug where campers wouldn't leave their post towards the end of the game. A script has been implemented to recognise if they are stuck, and to unstick them if so.

Update: 5 May @ 3:59pm

- Choosing 'Random: Settlements' from the starting window now favours cities. If three or more cities exist on the map, only cities will be chosen at random. If less than three exist, villages will be included. This is to ensure random locations always favour built-up areas for good gameplay, rather than randomly picking a barren location.

Update: 4 May @ 5:09pm

- Removed debug map markers for wreckages, left on by mistake in previous update.

Update: 4 May @ 5:03pm

- 'Random: Anywhere' added to location screen, allowing you to spawn anywhere on the map.
- 'Random Location' now renamed 'Random: Settlement' to better differentiate this from the new 'Random: Anywhere' addition.
- Wreckages now contain two types of loot. For instance, a weapon and explosives, rather than just one, making them more interesting/valuable than standard crates.

Update: 4 May @ 1:42pm

- Chances of empty vehicles spawned have now changed. There is a 15% chance of a singular empty armed vehicle, and a 50% chance of up to three unarmed vehicles spawning.
- Fixed bug where crates were not adhering to the terrain angle when spawning.

Update: 3 May @ 3:43am

- Fixed rare constant helicopter sound for Player 2 only if the chosen boss was an RHS chinook
- Removed Satellite's; the game was far too easy and caused issues syncing map markers between players. Airstrike modules now look like satellite dishes.
- Fixed issue where rigged crates would be empty
- Fixed issue where RHS explosive crates would be empty

Update: 19 Mar @ 4:36pm

- Fixed some crates appearing empty when they should have contained explosives
- Launcher crates removed entirely due to enemies carrying launchers resulting in an already acceptable amount of launchers on the mission
- Removed satellites beeping every 30 seconds as they were too easy to find
- Satellites now reveal UAV and rigged crates

Update: 27 Feb @ 4:02pm

- Fixed an issue where satellite's wouldn't work for Player 2.
- Satellite's now only reveal the location of a single air support terminal, even if there are more than one.
- Air support terminals are now only the triple-screen laptops.
- Sounds for satellites and air support terminals are now quieter and directional.
- Satellite's now beep occasionally (every 30 seconds), hinting at their location if near a building with one in.
- If RHS is used, air support terminals will have pilot chatter when activated.
- Fixed an issue where the game wouldn't end as it considered an air strike aircraft as an enemy left on the map.

Update: 25 Feb @ 4:44pm

- Fixed a rare bug where the boss wouldn't spawn at all if it couldn't find a road to spawn on. If a road isn't found, it will now find a safe place to spawn.