Arma 3
Hunt: Co-operative Skirmish - Altis
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Update: 5 Jan @ 5:19am

- Respawning now spawns you in the general area of the respawn point, and not exactly where the point is. This saves camping enemies continuously shooting the player, and adds unpredictability to the team mate respawn.
- Large missions are now 500 meters, twice that of a regular mission.
- Large missions include more enemies to compensate.
- Large missions now have a 100% change of unarmed and armed vehicles, and several of each. Armed vehicles are more rare, but will still spawn somewhere.
- Large missions now have between 1 or 3 bosses, one potentially at the start of the mission.
- Large missions spawn twice the amount of launcher crates as a normal mission.
- The location list on the start screen is now sorted alphabetically.
- The 'normal/large' dropdown and 'ground/aerial' dropdown on the options screen are now simple checkboxes.
- Removed M32 grenade launcher from starting weapon loadouts.
- Added more RHS content from RHSUSAF and RHSAFRF.
- Fixed starting screen bugs for multiplayer clients.

Update: 3 Jan @ 5:32am

- Fixed a recent bug that allowed Player 2 to select a new weapon at any time.

Update: 3 Jan @ 3:06am

- Fixed small UI bug

Update: 3 Jan @ 2:57am

- Added 'Shuffle Face' option to choose a different face/identity of your soldier.
- Fixed a bug where your first respawn would always be at 'Alpha'.
- Fixed a bug where the weapon select menu would be unavailable if you were killed before selecting your weapon.
- Fixed a bug where the camera movement on a selected location would stop after a short time

Update: 27 Dec, 2024 @ 4:17pm

- Added teammate respawn option. If enabled, a respawn point will be available around an approximate area over your teammate. This approximation is to introduce a gamble over the safety of the respawn point.

Update: 27 Dec, 2024 @ 6:31am

- Fixed bug where the boss would only be a helicopter (debug script left in by accident)

Update: 26 Dec, 2024 @ 3:22pm

- Fixed bug introduced with previous patch that didn't allow aerial starts.
- Fixed minor interface bugs.

Update: 23 Dec, 2024 @ 4:11am

- New start screen menu to accommodate for new options (and future implementations)
- Fixed incorrect 'Reported Enemies' number at the start when using 'Blind Mode'

Update: 22 Dec, 2024 @ 3:44pm

- Created a sub-menu on the start screen for DLC and mod content
- Added 'Apex' DLC content option
- If a chosen location is close to/over water on the map, the nearest road will be selected for the mission to spawn at. This fixes a rare bug that wouldn't spawn the mission if it couldn't find a safe place to spawn.
- Fixed a bug where on very rare occasions the boss would spawn at the start of the map

Update: 22 Dec, 2024 @ 7:11am

- Enemy faces are now more varied with different nationalities.
- Fixed 'Too many retries' error.