Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Showing 121-130 of 138 entries
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Update: 25 Dec, 2024 @ 6:11pm

- Try to add compatibility with Spawn Anchors
- Increase delay for auto-unragdoll
- Restore weapons on unragdoll
- Allow pressing any movement key to unragdoll early

Update: 25 Dec, 2024 @ 4:48pm

- Tweak grass particles
- Added tire skid/roll mark settings
- Limit params for turret/launchers after pasting dupes

Update: 25 Dec, 2024 @ 8:47am

- Fixed color tool changing default colors of the next vehicles that are spawned
- Fixed being unable to repair vehicles while the player is underwater
- Fixed rotors/propellers being unable to be repaired when the chassis health is full

Update: 24 Dec, 2024 @ 1:07pm

- Block using the No Collide tool right-click on tanks
- Block the Disable Collisions property being used on tanks
- Add Headlights and Horn Wiremod inputs
- Transfer some of the brake power to the front
- Tweak redline sound volume
- Tweak the Blazer's max. steer cone angle

Update: 24 Dec, 2024 @ 10:05am

- Fixed duped entities not retaining their parent
- Let NPCs see through vehicles
- Added Russian localization (Thanks, Flarky55!)
- Allow redefining vehicle spawn colors with a function (Thanks, kirillbrest123!)
- Fixed error when right-clicking with the Projectile Launcher tool

Update: 23 Dec, 2024 @ 8:29pm

- Increased max. delay limit for various tools
- Fixed error when right-clicking with the Turret tool
- Set HUDDrawTargetID hook priority to high, if ULX is installed

Update: 23 Dec, 2024 @ 6:52pm

- Whitelisted Glide vehicles on Starfall
- Added lock-on filter parameter to Glide.FindLockOnTarget, fixes self lock-on
- Only show a few debug messages when the developer convar is 1
- Make missiles track Entity:WorldSpaceCenter

Update: 23 Dec, 2024 @ 4:00pm

- Added Turkish translations (Thanks, NovaDiablox!)
- Fixed possible errors introduced on the last update (Thanks, Redox!)
- Set default auto headlight setting to "on" when it's missing from the config. file
- Allow locking on the seat's parent entity
- Tweaked Homing Launcher parameters

Update: 23 Dec, 2024 @ 1:30pm

- Added driver/seat-related Wiremod outputs (Thanks legokidlogan!)
- Allow developers to redefine vehicle spawn colors (Thanks, kirillbrest123!)
- Fix zfighting on skybox indicators (Thanks, Redox!)
- Entity __index call optimizations (Thanks, Redox!)

Update: 23 Dec, 2024 @ 8:57am

- Fix not being able to exit vehicles when the interaction key is not set to E