Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Showing 11-20 of 138 entries
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Update: 7 Jun @ 1:10pm

- Fixed incorrect file paths for some particles
- Make Glide.DrawWeaponCrosshair "color" argument optional

Update: 7 Jun @ 10:07am

- Added notification when trying to use tools that require Wiremod
- Check engine RPM when turning it on with the acceleration button
- Tweaked suspension bottom-out prevention logic

Update: 6 Jun @ 7:41pm

- Tweaked tire particles, enabled lighting for those particles

Update: 6 Jun @ 5:40pm

- Restore old braking logic, for now
- Tweak default tire smoke color
- Tweak tire smoke particles, enable lighting
- Tweak speed required for camera shake
- Reduce explosion camera shake from turrets
- Don't turn off plane engine when holding the throttle down button
- Use OnUpdateMisc for weapon sounds on Lazer/Strikeforce, fixes weapons not producing sound while the engine is off

Update: 2 Jun @ 8:53am

- Allow lower minimum gear ratio values

Update: 2 Jun @ 8:46am

- Use aim position for mouse steering, fixes the steering being wrong when not looking directly ahead
- Tweaked wheel brake physics logic
- Tweaked default suspension spring parameters
- Tweaked parameters on various vehicles
- Added missing "Gear" Wiremod input

Update: 1 Jun @ 8:16pm

- Added the Transmission Editor tool
- Added model options to the Projectile/Missile Launcher tools
- Allow trailers to take blast damage
- Tweaked brake sound logic

Update: 31 May @ 3:04pm

- Replaced Wheel Model tool with the Wheel Editor tool

Update: 30 May @ 7:46pm

- Added mouse steering options
- Added option to set camera shake intensity

Update: 22 May @ 12:12pm

- Exit check logic now ignores entities parented to the vehicle
- Wheels will not ignore COLLISION_GROUP_WORLD anymore. This fixes wheels ignoring some movable map brushes (like elevators), but it does not ignore entities that are "no-collided to everything but the world".