Easy Red 2

Easy Red 2

Retaking the Capital (UPDATE 12/27 NEW MUSIC!)
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Update: 27 Dec, 2024 @ 2:32pm

Changed the music track to an extended version.

Update: 27 Dec, 2024 @ 11:42am

I missed a T-62, swapped that out, swapped a couple armored cars for additional stolen M2 bradleys for the pirates as well

I lowered the environment volume by 3 decibel, and increased the volume for the music in the quieter parts by about 4-8 decibels, and the louder parts by about 2 decibel via audacity. PLEASE listen to the music, and bonus points if you recognize it.

Also fixed the missing flag patches

Update: 27 Dec, 2024 @ 10:14am

-ADDED IN AMBIANCE AND SOME REALLY BAD ASS MUSIC

-Added the flag of the Kingdom of West Sahara. Open the map to check it out!

-swapped all T-62 tanks for IS-1 tanks to be more in-line with history & lore

-swapped all BTRs and BMPs for various other armored cars, a katyusha truck, and stolen Bradley IFVs

-added in additional tank wrecks for extra cover + flavor

-renamed various units for lore flavor, namely Bradley chalks and standard infantry

-Added additional MG42s to the Royal Guard units, because per lore these are some beefy dudes. They protect the royal family after all, they're gonna be as Jhin Rho as possible lol

-Added missing medics to units that should have them

-Moved all elevated capture positions to ground level so AI will do their damn jobs

-added in additional KWS and IRSN fighter jets to balance numbers

-added more vehicle spawns for pirate ground forces for balance

-added more pirate infantry for balance

-moved units that spawned inside the royal palace to other places so they wouldn't get stuck, and removed the objective since tanks and infantry kept getting stuck (sigh)

-reduced the number of artillery batteries for KWS since, let's be honest, as much as we all love overkill, it was a bit much, and it was keeping friendly AI from spawning

-added a number of forced spawns to both sides so that you wouldn't have to do ALL the work

-removed the objectives from Camp Menahar because, for the life of me, i could not figure out how to get the AI to stop PHASING THROUGH THE HESCO WALLS EVEN WHEN THERE WERE INVISIBLE WALLS, so I just gave up and got rid of that entire part of the last phase.

Update: 25 Dec, 2024 @ 10:26pm

fixed coordinates and date issue, cuz they were bugging tf outta me

Update: 25 Dec, 2024 @ 7:54pm

Update: 25 Dec, 2024 @ 7:40pm