Barotrauma

Barotrauma

Tougher and Healable Pets with Hats!
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Update: 26 Dec, 2024 @ 3:30am

- Pets can wear hats!
- Pets can be given medical items via the Health Window [H]!
- Pets' health has been increased to 100, where they fall unconscious at 0 and die at -100, like humans!
- Pets take half damage from all sources!
- Pets recover health, bleeding and burns at a rate of 0.2/s!
- Pets can be given genes to further enhance their survivability (e.g., Moloch, Hammerhead Matriarch, Mollusc, and Skitter) or combat (e.g., Hammerhead and Hunter)!
- Pets such as Orangeboy, Psilotoad and Cthulhu will now prioritise eating over protecting their owner to avoid starving to death.
- Pets have a name tag slot and a hat slot above their inventory.
- Pets will eventually despawn into Pet Duffel Bags if items were left on the body after dying.