Garry's Mod

Garry's Mod

WHISPERS IN THE DARK - An nZombies Rezzurrection Config
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Update: 25 Mar @ 2:43pm

- Fixed a nav issue (courtesy of NapalmBurner)

Update: 17 Mar @ 6:20am

- Removed abomination boss

Update: 12 Mar @ 3:44am

- Removed mixed zombie populations in favor of Shadows of Evil and Origins style zombies only

- Added BO6 scrap drops to specials and bosses, which can be used to craft mangler injections in the military base bunker where victorious tortoise is

- Re-did weapons entirely to use Black Ops 3 weapons, not only to better match the Shadows of Evil aesthetic but also to play better with the fast-paced and chaotic layout

- Changed certain cosmetic elements like the hud to be more like Black Ops 3

- Removed obnoxious unnecessary special enemies that were mixed into regular enemy pool

- Standardized jump and dive height to 170 units

- Aesthetic improvements

Update: 23 Feb @ 2:15pm

Update: 22 Feb @ 12:14am

Update: 10 Feb @ 9:35am

Minor ambience tweak

Update: 10 Feb @ 3:08am

oops forgot the nav mesh

Update: 10 Feb @ 1:53am

COMPLETE DIFFICULTY OVERHAUL AND BUG FIX:
- Tombstone is now upgraded when purchased
- Engineer spawn rates are now increased in the industrial area
- Divider boss replaced by Abomination
- Player health increased
- Zombie speeds increased
- Zombie spawn radius decreased
- Player jump height decreased from 200 to 150 (dive height remains unchanged, so you can do more moves with it than the regular jump)
- Max zombie spawns now increase by 7 for every player present
- Disciples now get mixed into regular spawns with a max cap of 2 alive at once and a spawn chance of 4 after the skull ritual is completed
- Zombie swipe speed decreased (with bosses, storms, close quarters, and slow weapons, they are still very much a threat!)
- Nav zones added
- WaW combat knife replaced with Parabolic knife
- Navigation mesh improvements, broken nav locks fixed, stuck/spin spots fixed
- Out-of-bounds prevention improvements
- Added an SMG 08/18 wall buy in the butchery (replaces old Winchester wall buy)
- Winchester wall buy now replaces old Cei Rigotti wall buy
- Cei Rigotti wall buy moved and re-added near Quick Revive for 50% less price than before
- Bowie Knife wall buy in ritual room has been replaced with a 3000 point Super Shotgun wall buy
- Bowie Knife re-added and moved to the butchery for 1000 points
- MP18 wall buy in the brewery replaced with IW Trencher
- Lewis Gun wall buy added to Industrial (replaces old Grease Gun wall buy)
- Farquhar Hill wall buy (hidden behind the purple teleporter) price reduced from 1000 to 750
- Various MP18 wall buys added around the map
- BO3 weapons, DOOM Super Shotgun, and the Hell's Retriever added to mystery box
- Changed powerups icons to Shadows of Evil (Kept perk icon as BO2 as they fit the vibe better)
- New zombie spawns added near the bar
- New feature added to the industrial area: after killing the engineer and activating the teleporter to escape, the Followers will start appearing in other parts of the map.
- Zombie spawn rates increased in the Juggernog catacombs
- Reduced Follower spawn rate in industrial area
- Added OSHA-approved contamination warning signs near radioactive pools of water
- Added more obvious poison effects to the water in the catacombs
- Added a Screamer spawn in the pile of corpses in the butchery which only activates when the bomb door has been detonated. Do not detonate the bomb door if you want to camp here.
- Instakills can now drop on round 1
- Death Machine (Wunderwaffe DG2), Infinite Ammo and Quickfoot powerups enabled
- Added M1919, 205 Brecci, and Argus wall buys to military prison / bunker (where Victorious Tortoise is)
- Tesla traps added to military prison / bunker, below the military base after the bomb door
- Gobblegums have been added around the map to better reflect a BO3 style and alleviate gameplay difficulty
- General aesthetic and decorative additions such as barbed wire and blood placed around various locations
- Various map ambience improvements: the city now sounds more dead, and in the distance crying and other weird noises can be heard
- More dynamic lights and direction arrows added for better clarity
- Re-sized collisions on the cloth-covered boxes in the spawn room to be less obtrusive
- Wooden boards to walk on have been added to the catacombs and the abandoned brewery to assist with both player and zombie navigation
- Zombies special effects / ZCT abilities now start appearing later.
- Restructured special rounds: Now they are set to come once every 10 rounds. The first special round cycle will be sizzlers only. Every subsequent special round will include all other zombie types (including disciples and tempests).
- After each special round a rain storm will occur. Each storm lasts for 1 round and then clears up. The first storm is mild, but the next storms will all be much more severe, having winds which can knock the player around.
- Sidenote: due to special round and storm restructuring, the easter egg is no longer required to make the storms go away. Special rounds are also no longer randomized.
- Sidenote x2: extra perk slots will now be granted for every special round survived. These can also stack with Juicer's Gin and Empty Bottle powerups.

Update: 10 Jan @ 5:06am

Updated to latest version of nzombies

Update: 1 Jan @ 1:56am