Natural Selection 2

Natural Selection 2

Bishop - Bot Mod
Hiển thị 1-10 trong 18 mục
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Cập nhật: 20 Thg06 @ 1:47am

## [1.5.2] - 2025-06-20

### Added

- Allow alien commander to use excess team resources to upgrade eggs.
- Allow bot Skulks to gestate eggs upgraded by a bot or human commander.

### Changed

- Retreat Fades towards safety when outnumbered after dealing damage.
- Reduce CPU usage of BotMotion.
- Improve Lerk retreat behaviour.
- Reduce alien commander out of combat Hatch cooldown from 60 to 30 seconds.
- Allow Gorge bots to evolve to Onos when above 70 resources.
- Increase Lerk accuracy.

### Fixed

- Fix error and prevent Hallucinations attempting to navigate vents.
- Stop Skulks from using Leap if it wanted to remain still.

Cập nhật: 12 Thg06 @ 11:33pm

## [1.5.1] - 2025-06-13

### Added

- Add vent waypoints for ns2_caged.
- Add custom waypoints to ns2_caged for problematic locations.

### Changed

- Allow Exo bots to join fireteams.
- Increase alien confidence slightly.
- Allow unsafe Hive drops when at max resources.

### Fixed

- Fix Skulks being stuck trying to pressure a building and ignoring evolution.
- Prevent Hydra placements too far from navmesh.
- Apply previous Gorge Heal Spray fixes that were not correctly running.
- Prevent Gorge Tunnels and Infantry Portals from cutting holes in the nav mesh.
- Fix flood of bots joining the server during a Shine map vote.

Cập nhật: 3 Thg05 @ 10:54pm

## [1.5.0] - 2025-05-04 - They're comin' out of the goddamn walls!

### Added

- Add pathing support for Skulks using vents.
- Add vent waypoints for ns2_ayumi.
- Add vent waypoints for ns2_biodome.

### Changed

- Abort Skulk bunnyhop when travelling in the wrong direction.
- Add a cooldown to Skulk bunnyhop to regather momentum.
- Allow Skulks to leave their pack to harass marine tech.
- Force Skulks to ignore Power Nodes only powering a single building.
- Reduce marine accuracy slightly.

### Fixed

- Prevent bots getting stuck attempting to evolve in invalid positions.

Cập nhật: 25 Thg03 @ 5:57am

## [1.4.3] - 2025-03-25

### Fixed

- Fix script error in marine defend Tech Point objective.

Cập nhật: 24 Thg03 @ 6:58pm

## [1.4.2] - 2025-03-25

### Added

- Add an objective that sends marines to defend a vulnerable Tech Point.

### Changed

- Improve Skulk bunnyhop ability slightly.
- Increase Gorge use of Heal Spray when retreating.

### Fixed

- Fix marines being unable to hear Hydra idle and attack sounds.
- Fix marines being unable to target Hydras in concave positions.
- Fix some cases of marines seeing and shooting through walls.
- Fix dynamic retreat not functioning for Fades.
- Fix minimum retreat time not being correctly enforced.
- Fix script error in phase and assault objective.

Cập nhật: 13 Thg03 @ 12:15am

## [1.4.1] - 2025-03-13

### Fixed

- Fix Gorge Hallucinations attempting to build Hydras, Bile Mines and Webs.
- Fix Hallucinations attempting to join packs.
- Prevent all cases of Hallucinations sending chat messages.
- Fix Bishop's bot manager counting Hallucinations as real bots.

Cập nhật: 11 Thg03 @ 10:35pm

## [1.4.0] - 2025-03-12 - Crouching Fade, Hidden Sentry

### Added

- Add Sentry and Sentry Battery construction.
- Recycle all Sentries once an ARC Factory has been upgraded.
- Add marine fireteams.
- Incentivize (but not require) marines to stay near their fireteam leader.
- Add an objective that sends fireteam leaders to take tech points.
- Add an objective that sends fireteam leaders to secure map control.
- Give nearby marines attack orders to clear out nearly-secure tech points.

### Changed

- Allow Gorge to retreat to other Gorges.
- Scale Gorge retreat health based on surroundings.
- Prevent placement of Web or Bile Mines while under fire.
- Prevent healing non-Hive structures while under fire.
- Increase priority of mine placement.
- Increase priority of gear acquisition.
- Move Robotics Factory up the tech order above Mines.
- Increase bodyblock detection range slightly.
- Increase bodyblock detection angle.
- Increase Fade's use of Blink.
- Increase Fade's use of Metabolize.
- Improve Fade jump chaining.
- Lower Fade view angle slightly.
- Add timeout to phase gate assault objectives to reconsider the situation.
- Increase speed the bot manager adds bots to the game.
- Increase marine weapon accuracy slightly.
- Wait until construction is completed before recycling offensive Phase Gates.

### Fixed

- Prevent Gorges healing targets already at full health.
- Prevent Gorges trying to heal Cysts that are already built.
- Prevent Gorges trying to heal Webs.
- Prevent marines trying to weld targets at full armour.
- Fix some cases where marines get stuck constructing buildings.
- Fix aliens continuing their active objective when they intended to retreat.
- Fix incorrect engagement point for Harvesters.

Cập nhật: 27 Thg02 @ 4:26am

## [1.3.4] - 2025-02-27

### Added

- Build an Armory near offensive Phase Gates.
- Recycle the offensive Armory when the offensive Phase Gate is recycled.
- Add objective that encourages marines to attack structures near Phase Gates.

### Changed

- Increase offensive Phase Gate max range from Power Node from 7 to 9.
- Increase maximum offensive Phase Gate distance from Hive from 40 to 50.
- Increase marine range from Power Node for offensive Phase Gate from 10 to 12.
- Increase minimum separation between other Phase Gates from 40 to 45.
- Decrease retry time for offensive Phase Gate drops from 30 to 10 seconds.
- Reintroduce a toned down version of Lerk retreat juking.
- Improve Lerk doorway avoidance.
- Force immediate research of Armor 1 at game start.
- Wait until 12 minutes for a second set of Infantry Portals.

### Fixed

- Fix Fades not reacting to high threat memories when on another objective.
- Fix Fade bodyblock detection not functioning after 3 seconds of retreating.
- Fix Onos bodyblock detection not functioning after 2 seconds of retreating.
- Fix potential case where dynamic retreat wouldn't end fast enough.
- Fix not saving resources for an Extractor with offensive Phase Gates.
- Fix some cases of Lerks getting caught in flight loops on terrain.
- Fix marines ignoring cysts and construction with a defend or weld waypoint.

Cập nhật: 18 Thg02 @ 7:06am

## [1.3.3] - 2025-02-18

### Changed

- Kick extra bot commanders if there are too many.
- Restore original bot management if Bishop's management is disabled.
- Prevent bots being added before players have loaded in.

Cập nhật: 18 Thg02 @ 3:58am

## [1.3.2] - 2025-02-18

### Fixed

- Fix marines not reloading their weapons fast enough out of combat.
- Fix marines ignoring dropped weapons around enemies. (With Bot_Maintenance.)
- Fix marines ignoring construction with nearby aliens. (With Bot_Maintenance.)
- Fix marines not welding Exosuits with higher priority. (With Bot_Maintenance.)
- Fix viable marines ignoring abandoned Exosuits. (With Bot_Maintenance.)
- Fix crash when launching a server and "start game without humans" is enabled.