XCOM 2
Viper's Weapons Cache [BETA]
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Update: 13 Mar @ 2:35pm

Massive update!

Lightning and shock now have their own firing abilities that require 0 ammo. They apply a rupture (2 for lighting 1 for shock).

Battle Rifle has been completely reworked from the ground up. New triple shot ability (made from scratch). It should now properly show up in the armory UI. Does NOT have an aim penalty (might revisit for balance reasons).

New stats for all weapons. Removed the old passives from lightning / shock. They will no longer grant wild talent or electroshock circuits. Instead, they now apply rupture to targets struck (including if you are using abilities that use the weapon).

Update: 4 Mar @ 9:22pm

Fixed crash upgrading to beam tier

Update: 17 Feb @ 10:10am

Fix for magnetic battle rifle not showing up.

Update: 24 Jan @ 12:52pm

Added support for Verge to use "shock" in his pistol slot.

Update: 15 Jan @ 2:38am

Added support for Verge to use Shock in pistol slot instead of a pistol.

Update: 7 Jan @ 5:29pm

Seems infinite ammo wasn't working properly for lightning.. so I gave them 99 to compensate. IF YOU GO THROUGH 99 AMMO IN 1 MISSION WTF

Update: 6 Jan @ 10:06pm

Added support for rusty psionic to use battle rifle and lightning

Update: 6 Jan @ 4:38pm

Update: 6 Jan @ 4:09pm

Should now fix battle rifles being invisible and the UI picture issues.

Tentative update to the weapon skills functioning properly now.

Update: 6 Jan @ 3:47pm

Added the proper shaders. Lighting / Shock should now have proper anims for shooting.

Amongst other fixes..