Total War: WARHAMMER III

Total War: WARHAMMER III

AI Combat and Battle Rules
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Update: 21 Jun @ 2:35am

Updated for version 6.2

The ranged units now react better in melee combat.
The obstruction caused by units has been reduced. This means that second-row units can shoot more easily and can also be hit by ranged attacks more easily.

Update: 27 Mar @ 10:41am

Since there are some mods that greatly mitigate the issue with unit knockdown, I have relaxed my stance a bit on this aspect. Now, launching units into the air is difficult but not impossible. Knocking units down is harder, but much easier than in the previous version. Pushing units is now easier.

Aerial knockdown: 100% harder than in vanilla, 500% easier than in the previous version.

Knockdown: 50% harder than in vanilla, 500% easier than in the previous version.

Push: 50% easier than in vanilla.

Update: 9 Jan @ 10:54am