Garry's Mod

Garry's Mod

Deathrun Improved
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Update: 12 Jan @ 2:59pm

+ Added a Checkpoint reminder next to the timer as people were often forgetting to put their checkpoints down.

Update: 11 Jan @ 2:02pm

- Added a scoreboard with the ability to mute, and that displays who is on each team (and who is dead).
- Added a random map system which will swap the map randomly automatically after 10 (by default) rounds. This also comes with a command dri_round_limit which will change the amount of rounds you can play.
- Increased Death prehit speed to 350 walk and 1000 run as players complained about losing Runners due to the faster speed of the runners.
- Fixed a few bugs that I can't remember cuz I fixed them at like midnight last night.

Update: 10 Jan @ 5:46pm

- Added a nice looking TargetID for both Runners and Deaths. The Death TargetID works through walls.
- Fixed several bugs with the checkpoint system
- Moved the timer to it's own box.
- Added the spectating system.

Update: 10 Jan @ 3:05pm

-Fixed an issue where double damage prevention would get stuck on, effectively giving players god mode.

Update: 10 Jan @ 2:26pm

- Added a timer to the game and a convar to control it.
- Fixed a bug where Runner Damage would stay at 10 unless a default checkpoint was set.
- Made deaths get a speed nerf when they take damage.
- Other bug fixes that I don't entirely remember.

Update: 10 Jan @ 3:37am