XCOM 2
Viper's Proficiency Heavy Gunner Class
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Update: 1 Apr @ 12:28pm

Update: 17 Mar @ 6:07pm

Reworked from the ground up. Should be more "focused" on what the original intention was for this class. Enjoy!

Update: 13 Mar @ 9:49am

Removed class from AWC rolls. I already built them a custom pool so there is no need for the second pool giving random, completely useless or obsurd skills.

Update: 11 Mar @ 11:42am

Update: 11 Mar @ 11:33am

Update: 10 Mar @ 7:14pm

Much needed update for the proficiency perk.

Area Suppression was not working or showing up. I have fixed this with a simple workaround. Will update pictures later!

Update: 27 Jan @ 9:42am

GTS Mastery perks now have proper supply cost and rank requirements.

Reverted prof perk to have suppression in preparation for my weapons overhaul mod and weapons cache update.

It also didn't make sense to give them might when struck seeing as they have a crap ton of defense and barely get targetted by aliens?

Swapped around a few perks in the random rolls.

Update: 17 Jan @ 11:52am

Added rocket launchers as an optional 3rd weapon

Update: 17 Jan @ 12:33am

Had to move abilities around to make the proficiency perk work as intended. Will update images when I have time. The new tree / prof perk info is in the discussions tab.

Update: 13 Jan @ 11:05am

Fixed a typo in the script I found while looking over the code.