Company of Heroes 3

Company of Heroes 3

(4) Rails & Metal
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Update: 13 Feb @ 11:37pm

Update: 13 Feb @ 9:06pm

Changelog v0.42b
-Moved the first passenger train into the entrance of the middle
-Added a stairs down into the middle from the eastern base position
-Elevated and equalized most part of the north side area
-Smoothened out the base areas terrain
-Made a few more terrain areas around the map more natural
-Edited certain blood areas around planes smaller and less obvious around the map
-Added sandbags around the edges of the middle platform
-Removed a floating crane
-Blocked the entrance to middle from the first passengers train on the sides of the wagon
-Moved some brick pallets around middle
-Changed the recoverable crashed sherman in the middle to a broken non recoverable sherman
-Modified the properties of the colosseum brick texture tile to appear smaller and less obvious
-Changed the small round bush farm area near mid to have a tighter diamond shape planting
>modified its fence surroundings
>added a shed and a farm truck with tracks
>added a bush spline on the train track side of the fence
-Changed the properties of the rubble stone large texture tile uv scale from 1.5 to 2 and rotation from 33 to 20 degrees
-Added a hedge near the curving farm area in the middle between two pine trees to cover 2 farm areas
-Placed a larger shed in the north near rails
-Added a garrison able house in the south east middle area to compensate for the opposite area of the map
-Moved 4 pairs of hedgehogs farther apart from each other so their roads are easier enterable by infantry
-Adjusted more roads and dirt splines
-Deleted the pipes in the south that did not make sense
-Rotated the searchlight at both the trenches
-Got rid of the fuel containers sitting on top of the third train car again to open it up
-Fixed two floating capture points
-Increased orchard spacing and added more
-Snapped a floating rock at the west base back to ground
>smoothened the terrain around that rock
>made the vegetation spline in front of that bunker flow more natural
>mirrored the roads axis of the same bunker
-Removed over sized dirt tracks at the south west base
>rotated and adjusted bunker positions at SW base
>rotated the north HQ at SW base a minor bit to match the road
-Adjusted an outhouse's rotation and smoothened its surrounding terrain
-Modified some road splines on the south of the SW base
-Fixed some railroad transition height issues
-Rotated the north base HQs to match their roads
-Removed random smoke and fire fx in the south woods
-Moved the norths trench flag to match the southern one and edited its surrounding textures
>placed a small shed near the flag
-Mirrored the x axis of the north outer side road
-Added a small road from the south VP to the main road and edited its surrounding vegetation

Update: 10 Feb @ 9:48pm

Changelist beta v0.41b
-Reorganized the entire middle area
>Perfected the position of the iron tubes
>Rearanged both parked trucks
>Lots of cleaning
>Crafted a higher section to compensate
>Added concrete slabs beneath the rails
>Changed the first crashed passenger wagon to be regular and closer to the crashed one to tidy/open things up
>Opened the north-west area up a little from trees and hidden the destructed gate section a bit
>Removed a lot of decals
>Cleaned the east-west section and added stairs to the raised sidewalks
-Got rid of a lot of fire fx
-Created a second pass for the south-west metal crane
-Added and modified a lot of road details
-Scrapped the fuel loading bay at mid for now
-Moved the middle VP slightly north-west
-Lowered the main camera mesh height
-Added more small mountains on top of the two railway tunnels

Update: 10 Feb @ 9:37pm

Changelist beta v0.39b
-Fixed the train deform beneath the rails
-Changed the texture spline between the rails and terrain deform from an instance to a strip component
-Added more detail to the crossroads of the rails
-Placed track splines on roads and replaced the decals on them
-Working on a fuel loading bay for mid
-Adding a loading dock/crane for metal in the south-west
-Repaired the north trench
-Reduced all tiles to a max of 8
-Removed the posts on the middle entrance
-Removed some fx and adjusted some around mid
-Deleted hopefully the last artificial light in a window

Update: 10 Feb @ 9:05pm

Update: 8 Feb @ 11:51pm

Update: 8 Feb @ 6:14pm

Update: 7 Feb @ 11:01pm

Update: 5 Feb @ 6:45pm

Update: 5 Feb @ 6:26pm