Garry's Mod

Garry's Mod

StarfallEx - Git Master
Showing 41-50 of 109 entries
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Update: 17 May @ 9:08am

glua color doesn't need tonumber calls anymore. Fixes: #1958

Update: 16 May @ 10:08pm

Fix lua error if editor image failed to load

Update: 15 May @ 1:41am

Put checkvector and checknumber into sflib (#2058)

Update: 14 May @ 9:20pm

Don't open autocomplete on paste

Update: 14 May @ 12:37am

Fix checkCountTable not working correctly (#2057)

Update: 13 May @ 9:54pm

Add wire sprite entity to prop.createSent (#2056)

Update: 13 May @ 9:41pm

add PVS overriding functions to players.lua. (#2055)

* add PVS overriding functions to players.lua.

Adds ply:setPVS() and ply:clearPVSPoints()

* Change indentation type to tab to follow rest of file

Forgot to do this, my bad.

* Rename setPVS to setPVSPoint, Also optimize said function

Optimized setPVSPoint (Formerly setPVS) by making it update active table once regardless of how many PVS points are set at once.

* Remove testing print

Oopsie hee hee :trollface:

* Adjustments based off review

Added prepareUpdateActiveTable to PVSManager,
removed PVSPointLimit,
Clamped and Floored ID of setPVSPoint,
changed documentation of setPVSPoint to match.

* Remove old and useless comment

* use table.Count instead of #

* Remove pointless adding check and just return early if not adding to begin with

Update: 11 May @ 3:46pm

Move player sv funcs to libs_sv (#2054)

Update: 11 May @ 3:23pm

Tweak autocomplete controls

Update: 10 May @ 5:23pm

Forgot to clamp y pos and fix a label weirdness