Stellaris

Stellaris

Ancestors' Grudge Origin [4.0] - Reforged Update
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Update: 24 Jun @ 12:25am

- city world job count adjustments

Update: 23 Jun @ 10:19am

- Masterful crafters support , job swap + trade output
- Districts now show icons and type
- Runesmiths now scale with bereaucrats (again)

Update: 22 Jun @ 10:30am

--Reforged Update--

Relicforge:
- Relicforge no longer provides mass jobs
- Custom Zones added
- Lategame event + building realted to living metal
- Non Runesmiths can now use conquered Relicforges to a degree, Found an AI runesmith? Steal the forge!
- Catalytic job swaps for all custom jobs ( in name only, food to unity was already a thing!)

Relics:
- New modifiers !
- Old ones got replaced by the new 4.0 system
- 25 possible modifiers per relic, 7 shared between all relics, 18 depending on relic and leader class

Living Metal Demon event chain:
- Random digsite can appear around midgame
- Unveil the mystery of an ancient prison
- Several choices for how to deal with "it"
- New custom portrait! look images for preview

- 4.0 modifier and tooltips cleanup

Update: 10 Jun @ 2:29pm

- subterrenean civic fix

Update: 6 Jun @ 6:02am

- 4.0.16 add_trait fix

Update: 12 May @ 9:28pm

- randomized = no for Rune Golem trait

Update: 8 May @ 12:16am

4.0 Update !

- small forge building changes
- fixes
- smiths now show the amount of progress they add to the smithing situation

Update: 28 Feb @ 4:10am

- fixed git merge conflict deleting Automata event

Update: 26 Feb @ 6:05am

-Smithing rework 2.0:
-- less grinding
-- more randomness, but also more control via events
-- easier to read script ^^

-Zrawn & Scylla ( & Charybdis)
-- custom system at the edge of the galaxy ( spawns only if nobody plays any of the origins)
-- contains a big ol' kraken
-- defeat it and claim your free Zrawn leader ( which would normally be the Vazuran ruler)
-- with custom trait + ~28k strengh titan flagship + special tech

- new texture for the anvil

Update: 24 Feb @ 6:15am

- hoarding building fix