Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Ariel - The Shade
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Update: 28 May @ 8:53am

full character rework, check the yomi modding discord. search "ariel" in the mod releases forum for a full list of patch notes

Update: 4 Mar @ 9:41am

no change notes

Update: 13 Feb @ 11:03am

no change notes

Update: 13 Feb @ 10:10am

Ariel V1.4

- added an intro (yipee)
- fixed a bug that caused awe of she and empire ants to crash the game... again

- adjusted proration and hitstop values across multiple moves
- to find a friend now starts at f4
- sanctuary now has a sweetspot that deals slightly more damage and histop
- pastel ghost middle point hitbox removed, increased damage and removed minimum damage value
- lowered screenshake on the chain

Update: 8 Feb @ 2:05pm

Ariel V1.3.1

- changed hit sfx on several moves
- the waiting knockdown no longer extends hitstun
- awe of she and empire ants no longer hit projectiles or clash to avoid any unwanted crashing
- empowered coffin nails followup no longer hit cancels
- removed f7 hitbox from engage

Update: 3 Feb @ 10:47am

Ariel V1.3

- added extra victim hitlag around the board
- black blank (base version) gives you empowered specials
- whiffing black blank (empowered version) no longer loses you access to your empowered specials
- new hit particles on multiple moves
- crosshairs now keeps the opponent grounded during shooting
- the last hit of crosshairs launches further and wallslams
- empowered coffin nails sweetspot loses proration
- empowered coffin nails follow up launches further does less damage and has more combo scaling
- the chain lowered screen shake
- the chain lowered hitstun
- wild flowers knockback direction and amount changed
- bloody storm normal mode damage swapped with rekka version
- bloody stream and bloody storm chip damage reduced from 1.5 to 0.5
- bloody stream damage reduced on all hits by 10
- bloody storm block advantage changed to +1 from +3
- sanctuary hitbox size increased
- sanctuary combo scaling and proration increased to 3 from 1
- grabs hitbox no longer scale combo
- sacred elements damage in combo is now -1 from 200
- sacred elements now wall slams
- sacred elements damage proration increased to 7 from 5
- sacred elements recovery decreased by 2, allowing for a meaty f1 coffin nails
- sacred elements hit particle should no longer flip upside down
- cleaned up hit cancel and interrupt data on multiple specials

Update: 28 Jan @ 10:34am

Ariel V1.2.1

- killing in the name of (both versions) now properly throw techs
- crosshairs is now only available after using rekka grab
- crosshairs chip damage modifier now reduced to 0.5 from 1.5

Update: 27 Jan @ 12:22pm

Ariel V1.2
- new move (sanctuary)
f7 divekick
hit cancels
+3 on block
groundbounces
- new move (sacred elements)
3 bar super
command grab
travels a long distance
400 damage raw, 200 in combo
hard knockdown, enough to give good oki, not enough for an otg
- kinda new move? (bloodystorm)
same move as the one in rekka
costs 2 bar
deals more damage than the rekka version
goes further than the rekka version
-the hand loses first hit hitcancel
- faultlines loses otg hit
- faultlines higher block advantage on later frames
- the chain loses block advantage (first active frames to -1 down from 0 later active frames down to 0 from +1
- bloodystorm in rekka is now a 1 bar super
- black hole sun land cancel minimum frames increased to avoid land cancelling for the air version too early
- awe of she followup projectile is no longer a knockdown, removing an infinite...

- fixed an issue where awe of she and empire ants would crash the game upon failing to load the projectile followup

Update: 25 Jan @ 1:47pm

no change notes

Update: 25 Jan @ 1:17pm

Ariel V1.1
- engage now properly enters rekka on block
- lucidity gone hitbox changed
- barracuda meter gain reduced
- barracuda block advantage changed to +1 from -2
- wildflowers knockback reduced
- wildflowers iasa on hit reduced to 9
- removed hitcancel from blackhole sun
- increased movement speed
- increased collision box height
- increased victim hitstop for the boat I row allowing the super to work correctly in the corner
- decreased knockback on long after dark
- increased hitstun on breathe deep