Project Zomboid

Project Zomboid

B42 PZLinux [BETA]
Showing 11-20 of 27 entries
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Update: 10 Mar @ 1:45pm

# Update v.0.1.10
- Added multiple spawns for the quest to retrieve a package.
- In a mission, each zombie killed = $5 bonus.
- Fix a bug where the pagination did not disappear properly after selecting a query.
- Fix a bug where the capture quest was not correctly reset upon completion.
- Items in the requests are now mixed to create a diverse selection in the delivery box.
- Adding electronic components to the requests.
- Adding repairing components to the requests.
- Adding materials components to the requests.
- Adding seeds components to the requests.
- New contract: prepare a cargo to be airlifted by helicopter (lvl:4)
- New contract: Protect a building (lvl:5)
- New contract: Find and send medical equipment (lvl:2)
- New contract: Find and send weapons (lvl:3)
- Contracts now add a circle and a summary directly on the map.
- Fixed a bug where the ID card was not properly consumed after pressing 'Next'.
- It is now possible to hack credit cards like ID cards.
- When you request a car, it now appears on your map for you to pick up.
- Mailboxes now allow for taking and depositing with a single click.
- Zombies killed are now added to the contract notebook to track your mission status.

Update: 7 Mar @ 6:41am

# Update v.0.1.9-rc1
- Fix an issue where the quest to collect zombie blood did not require killing a new target.
- Fix an issue where TimedAction wasn't properly closed after an interface closure.
- Fix for a glitch where the credit card was not properly consumed.
- Fix an issue where the fish were not delivered after a purchase.

Update: 5 Mar @ 9:21am

# Update v.0.1.9
- Create zombie races for online betting.
- Add a contract to capture a live zombie for the race.
- Reducing the contract interface during message animation now correctly links back to the contract list.
- Fixing a bug or buying and selling an item closes the PZLinux interface.
- Added all modern and normal pieces to the auto part quest rotation.
- Increase the detection menu radius for the PZLinux menu.
- It is now possible to purchase vehicles.
- PZLinux actions can now be accelerated over time.

Update: 3 Mar @ 5:29am

# Update v.0.1.8-rc2
- Correct a variable error in contracts due to the v0.1.8-rc1 update. Sorry!

Update: 3 Mar @ 5:05am

# Update v.0.1.8-rc1
- Added an SFX button to shorten the duration of mod animation messages.

Update: 2 Mar @ 6:31am

# Update v.0.1.8
- All values are now integrated into ModData. the PZLinux.ini file is no longer used.
- Fix an issue where the interface position resets to default with each submenu change.
- Add cigarettes and cigars to the list of items that can be bought and sold.
- Add several knives and hats to purchase and sale on Dark Web. Thank you CdrCanteets for your help.
- Add credit cards on the Dark Web. These cards can then be hacked to obtain more money.
- Fix an issue where stock prices for companies were capped.
- Added bounty contracts for hunting down targets and eliminating them.
- Added contracts for object retrieval.
- Added contracts for zombie blood analysis.
- Added contract to send sports car parts.
- Fix an issue where the computer could be launched remotely
- Fixed an issue where mailboxes could be opened remotely.
- Fixed an issue where the ATM could be opened remotely.
- The value of purchases is now indexed to the world's time. The longer survival lasts, the more expensive prices become.
- You can now make requests on IRC to purchase canned goods, fish, books, fruits, meats, and vegetables.
- Added a notification sound for new messages on IRC
- Price balancing on the dark web. With contracts and requests features, selling prices are adjusted downward to balance the mod.
- Fix an issue where the interface closes correctly if the player moves away from the computer.

Update: 19 Feb @ 5:10am

# Update v.0.1.7-rc1
- Fix the issue where the mailbox interface was not available based on the mailbox direction.

Update: 18 Feb @ 1:07pm

# Update v0.1.7
- Correct a spelling mistake on the hacking interface regarding the word 'transfer'.
- All interfaces are now movable to make handling in your inventory easier.
- Fixed a bug where the dark web couldn't generate an object list for the first 24h.
- Fix a bug where the item was not properly removed after a sale on the dark web while performing another action.
- Changing the 'Sold' button to 'Sell' on the dark web interface for better understanding.
- The sound volume of the different interfaces is now adjusted according to the overall game volume level.
- Added a new interface for selling items.
- Added two new interfaces for dropping off your packages.
- Buying and selling are now two separate interfaces.
- Selling items now generates a suspicious package.
- To finalize your sale, you must drop your package in a mailbox.
- Reduction of items available for purchase to a maximum of 50. The previous limit was 100 before the update.
- Added a help interface that shows the list of items available for sale and purchase.
- The limit in the mastermind menu is now correctly set to 6 attempts.
- Entering a code other than 4 digits no longer counts as a try.

Update: 6 Feb @ 2:35pm

Update: 6 Feb @ 2:25pm

# Update v0.1.6
- Fixed a bug where the token count was not displaying correctly in the trading interface.
- Fixed a bug where money deposited in the ATM is not accounted for players with special characters in their names.
- Integration of modData for player money, meaning the debug file will soon be removed.
- Added modes and magazines for your weapons.
- Added a hacking interface. This allows hacking bank accounts using ID cards found on zombies.
- Fix the interface to support 4K resolutions.
- Added buttons to navigate through the different submenus of the mod. You no longer need to type commands to enter the submenus.
- Clean up the wallet when the quantity of your stocks reaches 0 for better clarity in this interface.