Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

The Simple Swordsman (Full Version)
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Update: 28 Apr @ 4:54pm

This will most likely be the last update unless I add dialogue and/or custom scenes.

Changes

1) A new Aerial Attack, "SlashSpin". It is a multi-hit attack that can drain HP like no one's business, but there is a soft and hard spot depending on when you use it (hopefully).

2) 1 Last Super, "Finale" which requires 6 Bar.

3) Forgot to mention, but you WILL want to taunt/hustle as much as possible as it only takes 14 frames (i believe, its somewhere around there) for you to get meter.

4) Some moves like "OverSlash" and "ShockSlash" will NOT build meter if you use them.

Update: 27 Apr @ 9:54pm

I forgot to change the Zip again

Update: 27 Apr @ 9:34pm

no change notes

Update: 27 Apr @ 8:55pm

Changed "Dash N Slash" to "ShockSlash"

ShockSlash has an 8-Way now for Forward, UpRight and DownRight

Might add a Multi-Hit attack if I can figure out how

May add another Super

Update: 8 Apr @ 2:20am

Updated from "Simple Saber" due to problem stated in previous update

Added 1 New Super

Update: 6 Apr @ 2:00pm

New Moves!
1) 1 New Special: "Firefly", @LV3
a) Firefly is a new Special available at Meter Level 3.
b) Firefly is a Projectile that has 2 variants, Hover and Chase.
-) Hover: The projectile is stationary in exchange for more damage.
-) Chase: The projectile has homing and is faster than "Swordplay", but has less damage than both "Swordplay" and Hover Mode.
c) Firefly will not use a full bar of meter (reducing the bar's LV), but will deplete it

2) 1.5 New Supers: "GrandSlash", @LV4
a) GrandSlash is a 1.5 move attack as it is split in 2.
b) The 1st half of GrandSlash is always available at 4 Meter, will consume it all, and is avaliable at in both Ground and Aerial.
c) The 2nd half of GrandSlash is only available on the Ground, and after using the 1st half. It deals more damage.

Changes
1) "Dash N Slash" and "OverSlash" don't require any Meter, but will deplete it just like "Firefly" for the sake of balancing since they do have I-Frames.

2) "Taunt" is now more available and requires only 15 frames for the Meter Charge in order to suplement the Meter Depletion from "Dash N Slash", "Firefly", and "OverSlash".

3) "Swordplay" deals less damage than "Firefly: Hover" and is slower than "Firefly: Chase", but is always available.

Might add more Supers or Ultimates later.

Update: 5 Apr @ 5:42pm

Update: My entire original file crashed so I had to remake everything from scratch which demotivated me for a while.

Changes:
1) Some moves have either been removed due to "being unnecessary" OR have been slightly modified and changed.

2) Custom sounds for some attacks have been added.

3) No Supers as of posting.

4) Some moves have been tweaked for balance like "Instant Slash" which has been converted to just "Instance"; it now is a Frame 2 attack instead of a Frame 1, and cannot combo into other Specials.

5) 2 of the new moves, "OverSlash" and "Sweep" can hit Full Grounded characters.

6) "PierceUp" (formerly "Uppierce") is now a Guard Break.

7) "Swordplay" (formerly "Slashwave") shoots a smaller, but faster projectile (Grounded Only) that comes out in 5 Frames

Update: 28 Jan @ 3:31pm

Basics:
Some balance tweaking to some of the moves, and suttle sprite changes.

Detailed:
Change to Fakeout - has 2 different actions depending on the player.
In Combo: The basic teleport ability as shown previously, but with slightly more distance.
In Neutral: A quick attack that can start combos, but uses meter.

Change to Pierce - Nerfed the hitbox so it's not as wide or as tall; only barely reaches the player, but in return, knockback is slightly reduced.

Change to Fowardslash - Slight increase to damage, and has more forward momentum that replaces Pierce. Since it has more frames, it does more damage than Pierce.

Update: 27 Jan @ 4:30pm

should have the new moves

Update: 27 Jan @ 4:29pm

should have the new moves