Project Zomboid

Project Zomboid

Physiks MP Player DataSync Optimizer
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Update: 4 Feb @ 10:21am

Same as Last change notes. Didnt update 1 file, PlayerSync. SyncInterpolation has also been fixed for ONTICK and for teleportation.

Update: 3 Feb @ 8:59pm

🔧 Fixes & Improvements

✅ Fixed Teleportation Issue:
Adjusted interpolation logic for smoother player transitions when entering the view.
Implemented a teleport threshold detection to prevent snapping movements.


✅ Corrected Event Handling:
Replaced deprecated Events.EveryOneSecond and Events.EveryOneHundredMilliseconds with Events.OnTick for proper real-time updates.
Ensured correct event execution for player state synchronization.


✅ Maintained Full Debugging & Logging:
Restored all debugging messages and original checks to ensure complete transparency in the logs.
Improved logging for latency calculations and interpolation updates.


✅ Network Optimization:
Improved BatchUpdate handling to prevent unnecessary data processing.
Enhanced player proximity checks to reduce redundant position updates.


✅ General Stability Fixes:
Ensured player animation states are accurately updated with interpolation.
Fixed potential nil reference errors in state tracking.

Update: 3 Feb @ 7:46pm

updated Interpolation to correct and smooth out player and entity teleporting when in and out of view. Added MOVEMENT HISTORY to algorithm.

Update: 31 Jan @ 9:20pm

📜 Changelog - Latest Fixes & Improvements
🛠 General Fixes & Optimizations
✔️ Improved player state synchronization to prevent lag and rubberbanding.
✔️ Added proximity-based updates to optimize network performance.
✔️ Enhanced latency handling for smoother gameplay in multiplayer.

🎭 Animation & Zombie Fixes
✔️ Fixed getCurrentAnimation() errors that caused zombie animation crashes.
✔️ Added safe-checking before calling animation functions to avoid nil references.
✔️ Prevented invalid animations from being processed, ensuring smooth transitions.

📡 Server-Side Enhancements
✔️ Improved command validation to prevent crashes from malformed data.
✔️ Ensured all player state updates are properly sent and received.
✔️ Optimized server processing by ignoring redundant updates.

🔄 Sync & Network Improvements
✔️ Bit-packing validation added to prevent data corruption.
✔️ Added fail-safes to prevent incorrect player state updates.
✔️ Improved error logging to make debugging easier.

Update: 31 Jan @ 2:49pm

Corrected: Fixed ALL files for Animation callables. Fix the data syncing bit compression to allow non binary states. LMK

Update: 30 Jan @ 5:15pm

Recent error correction. Let me know if any more pop up. I will be doing the rest of testing tonight on my own server adding Zombie & Driving Syncs!

Update: 30 Jan @ 8:43am

Pushed UPDATe to recognize modded from vanilla ZOMBIE ANIMATIONS. Should work well with ZOMBIE DEATH ANIMATIONS MOD.

Update: 30 Jan @ 6:30am

Error with getanim function. FIXED

Update: 30 Jan @ 4:52am

Update: 29 Jan @ 6:46am

Fixing Table Vaules for NIl with Checks. Should fix table nil for 25, 34, 40. Initialization print added.