Space Engineers

Space Engineers

[STABLE/DEV] Advanced FTL Jump Drive/Interdictor
Showing 31-40 of 95 entries
< 1  2  3  4  5  6 ... 10 >
Update: 14 Jul, 2015 @ 8:40pm

* Fix missing terminal points in FTL model
* Fix error when looking for rotor grids (more detailed fix coming)

Update: 12 Jul, 2015 @ 11:02pm

* Advanced FTL Jump Drive uploaded
New:
* DX11 support
* Upgrades - customize and expand the jump drive functionailty
* Jump capacitors - Precharge power for jumping
* Warp effect - A flash of light will appear at source and destination when jumping
* Inhibitor upgrade module, increase maximum jamming range to 100km!
* Complete audio/visual feedback system (LCDs, HUD, terminal)
Changed:
* FTL Inhibitor base range increased to 5km.
Removed:
* Slave drive - Use upgrades instead.

Update: 5 Jun, 2015 @ 8:48am

* Fix crash in GetFTLData

Update: 4 Jun, 2015 @ 11:45am

* Fix for 01.085 game update.

Update: 21 May, 2015 @ 2:19am

* Fix DS crash

Update: 14 May, 2015 @ 5:13pm

* Added support for named GPS coordinates. use [GPS:NameOfGPS]

Update: 10 May, 2015 @ 12:44pm

* Add mass output to LCD panel

Update: 10 May, 2015 @ 11:32am

* Attempt to fix crash getting mass

Update: 10 May, 2015 @ 2:38am

* Add cockpit detection to grouping. Add the forward facing cockpit to the same group as the FTL, and it'll always jump in the correct direction.

Update: 10 May, 2015 @ 2:02am

* Added LCD and light block support
* Added support for grouping blocks to FTL for actions (instead of naming)
* Removed gyro based script, now won't interfere with most mods.
* Fixed mount points and removed air tightness of FTL block.