Space Engineers

Space Engineers

[STABLE/DEV] Advanced FTL Jump Drive/Interdictor
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Update: 31 Dec, 2014 @ 3:51pm

* Dedicated server fix

Update: 31 Dec, 2014 @ 3:37pm

* Version 2 update! So many changes
* Notifications are only sent to players in range of jump drive
* Mass now affects jump power
* Infinite* jump distance (if you have the resources and power)
* Jump is relative to cockpit/remote control orientation, if there is one
* Collision system now warns for asteroids, aborts jump if leaving the world
* Absolute coordinates are now fixed, and can be corroborated with GPS mods
* Shortened the distance that nearby objects can be in for them to jump with parent ship
* Fixed mod failure to start when loading map. The F5 workaround is no longer needed.
* For more readable description, see: https://docs.google.com/document/d/1jGMkWNgEVVb3oofSFAn_K3hp-wAzbBDeYAGGzH5Kho8/edit?usp=sharing
* For a spreadsheet detailing power calculations, see: https://docs.google.com/spreadsheets/d/1s4_3MfVIoCl18ys5dAw4bZBIHP8--RY3ZC4-jlw__wk/edit?usp=sharing

Update: 27 Dec, 2014 @ 10:34pm

* Added distance multipliers. Small ships can just up to 10x further, large ships 20x.
* Added world relative positioning (absolute coordinates). Jumping to (0,0,0) will take you to the world center.

Update: 27 Dec, 2014 @ 6:09pm

* Removed experimental block left in accidentally.

Update: 26 Dec, 2014 @ 1:25am

* Small non-functional change

Update: 26 Dec, 2014 @ 1:19am

* Fix Dedicated Server crash
* Fix stations jumping

Update: 24 Dec, 2014 @ 12:20am

* Added collision warning system (enable in control panel)
* Improved Soundblock behavior. Now prioritizes a soundblock with 'FTL' in its name (case sensitive), otherwise finds the one nearest to the FTL block. Set sound to 'FTL Jumping', or preferred sound effect.
* Hide jump countdown for all except pilot (warnings are also pilot only).
* Increase power consumption. A 100% powered FTL now requires two large nuclear generators (200MW for large, 7MW for small). If there is not enough power, ship will become disabled until jump completes or is aborted.
* Whitelist removed, mod is now public!

Update: 16 Dec, 2014 @ 11:57pm

* Added jump sound. Add a soundblock and set it to the 'FTL Jumping' entry.

Update: 13 Dec, 2014 @ 2:18am

* Added new block models (thanks to Quegga)
* New large ship model is 3x3x6, small ship is 5x5x10. Existing ships may break.
* Fixed script breakage with latest patch

Update: 23 Nov, 2014 @ 1:53am