Garry's Mod

Garry's Mod

Bunnyhop Sandbox Gamemode
Showing 11-20 of 37 entries
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Update: 15 May @ 12:00am

- AddCSLuaFile() fixes

Update: 14 May @ 11:50pm

- panic bugfixing

Update: 14 May @ 11:22pm

- JumpPower = math.sqrt(2 * 800 * 57) – changed from 57.81, 57 seems to be the real CS:S number
- sbs_walk260 "1" – walk speed = 260, startzone limit = 290 (for bhop_maps) (rejoin)
- defaulted sv_airaccelflow "0" – not sure why gmod servers have this in the first place
- sv_airaccelerate "150" on surf maps – for convention's sake, practically no difference to 1000
- cl_ssjgain "0" – "1" to show gain % instead of speed difference
- cl_ssjhud "1" – "0" to allow for ssj chat print without the hud
- cl_ssjhud "2" – show hud until 6th jump
- cl_ssjchat "2" – print only on 6th jump
- cl_ssjchat "3" – print until 6th jump
- cl_drawcrosshair "0" – qol convar instead of "crosshair 0" which saves across sessions
- cl_theme "0" – default Lospec500 palette https://lospec.com/palette-list/lospec500
- cl_theme "1" – use pastel Lospec500 https://lospec.com/palette-list/lospec500
- cl_theme "2" – use The Perfect Palette 2.0 https://lospec.com/palette-list/the-perfect-palette-20
- cl_theme "3" – use Nord palette https://github.com/nordtheme/nord
- cl_righthand "1" – "0" for left-handed CS:S viewmodels (rejoin)
- !start – tp to startzone
- !end – tp to endzone (practice mode)
- !glock, !deagle, !strip, etc. – give CS:S weapons, useful when turning off sandbox mode
- !help – lists all commands in console
- Thickened up zones – DrawBeam 12 times instead of DrawWireframeBox once lol
- cl_zonewireframe "0" – "1" reverts to wireframe zones, useful for zoning accurately
- Removed !score – scoreboard (tab) shows PB
- Scoreboard shows map tier – tiers from https://sourcejump.net & https://ksf.surf (unlisted are guessed)
- Fixed getting stuck on bhop_emojiz triggers – moved info_teleport_destination +10 higher
- Added warning when server isn't 100 tick – cl_warnstfu "1" for the 66 tick enjoyers
- Practice mode keeps timer but doesn't save records – cpsave saves ssj stats & time too
- Sync, strafetrainer, strafecounter, & showkeys work in singleplayer
- Timer works for spectators
- Finished runs show total jumps & strafes
- Added Garry's Bhop "unducking jump fix" which seems to be 100% reliable
- cl_ssj resets to Jmp 1 properly instead of only checking if speed < 289
- cl_ssjchat Jmp 6 uses its own strafecounter & sync separate from the run's total
- Fixed cl_strafetrainerbar jittering on jumps and increased lerp responsiveness
- Use EyePos():WithinAABox(zone) instead of GetPos()
- Removed cl_fontadditive
- New workshop thumbnail again
- Couple more zones

Update: 8 Apr @ 12:44pm

- cl_centerspeedcolor 2 for showing speed loss only
- zones

Update: 2 Apr @ 12:39pm

- ssj shows strafes and sync on 6th jump
- cpload resets strafes and sync

Update: 30 Mar @ 11:50am

- Added strafe trainer visualizer, cl_strafetrainerbar
- Adjusted timer hud design, added cl_centertimer
- Adjusted default values for all the cl_blah_height commands
- Fixed cl_centerspeedcolor flicker
- Fixed wrong end zone in surf_ethereal
- Fixed some ssj stuff

Update: 26 Mar @ 9:22am

Added:
- Checkpoint commands: !cpsave & !cpload
- Spawnpoint commands: !spawn & !spawnreset
- Normal team (!n)
- Practice team (!p): allows noclip & checkpoints without the timer running
- Spectate team (!sp)
- Speed at Sixth Jump (!ssj): counts past 6 and resets below 279 u/s. Also cl_ssjchat to disable chat print but keep the hud
- Strafetrainer (!strafetrainer): Shows optimal strafing speed
- Show keys (!showkeys): shows your WASD and strafing inputs (client side)
- cl_centerspeedcolor: changes color when you lose speed
- Sounds for startzone speed limit & finished non-PB runs
- Enable/disable Sandbox mode in start new game menu
- AK-47
- Zones

Removed:
- Spawnpoint Editor addon
- FSpectate addon (replaced w/ Gravious' code)

Fixed:
- Startzone limit resets you only when leaving the zone and fixed chat spam
- Added rampfix to fix randomly getting stuck on surf ramps (sbs_rampfix)
- Added slopefix for correcting physics when landing on slopes
- 1st startzone z-axis vector extends 2 units further down (-2 units)
- CS:S weapon clip sizes

Changes:
- Surf maps use 260 u/s walk speed & 350 u/s startzone
- Finished non-PB runs show splits against your PB and is shown in the server
- sv_zonespeedlimit changed to sbs_zonespeedlimit
- sv_cssviewmodel changed to sbs_cssviewmodel
- sv_airaccelflow Gravious' code rewritten and changed to sv_airaccel_css
- Hold only 1 primary & 1 secondary at a time for CS:S weapons
- Switched to additive font as default (cl_fontadditive)
- Gamemode backgrounds & logo

Update: 8 Mar @ 7:39pm

– Added fixes for some maps
– More zones

Update: 6 Mar @ 11:45am

- Changed cl_cssviewmodel to sv_cssviewmodel

Update: 6 Mar @ 5:03am

- Added cl_cssviewmodel, use mounted CS:S viewmodels instead of gmod ones used in TTT (default is 0, and it's actually server side so if your friend doesn't have CS:S then it'll error for them)
- Added right click suppressor function on USP & M4A1
- Added weapon spawnmenu icons
- Removed custom weapon recoil
- Added zones for gm_construct & gm_flatgrass (best strafe maps?)