Left 4 Dead 2

Left 4 Dead 2

Sweet Providence (Playtest Build)
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Update: 22 Feb @ 10:36am

THE STATION
Detail work on the intro area
Detail work on the 1st floor
Reworked the third floor layout
Added light furnishings to the food court.
The three weapon spawns before the cresendo are set to always be a shotgun, rifle, and sniper rifle respectively.

Update: 21 Feb @ 8:45pm

SWEET PROVIDENCE
Added a basic placeholder loading screen.

THE STATION
Reduced Special Infected spawn rates during the Crescendo.

THE SIEGE
Fixed a typo when deploying the LADDER.

GALA FINALE
Disabled the env_weaponfire during the escape cutscene.

Update: 20 Feb @ 6:41pm

THE STATION
Small amount of detailing in the intro zone
Fully fleshed out the area that leads into the saferoom.
Witches and Tanks will (mostly) no longer spawn during the crescendo. (Note: Not entirely fixed)
Added additional debris to the crescendo.
Added an additional melee spawn before the crescendo.

THE SIEGE
Art pass for the saferoom.
Fixed a bug that caused extra medkits to spawn in the saferoom, only for a new, different bug to emerge.
Additional textures added.
Streets populated with extra cars to allow for more cover.

THE WELCOME CENTER
Expanded the nature trail with 4 new sections.
The crescendo is now started by opening a gate instead of shooting the glass.
Remodeled the crescendo house to be larger and have much more breakable walls.
Decreased time before alarm shuts off by 10 seconds.
Added fog.
Added more trees.
Added more fire.
Started doing art passes on office rooms.
Fixed water not rendering.
Removed unintended 9/11 imagery.

THE VILLAGE
Began progress on some very unfinished roads.
Replaced the placeholder trafic jam with actual car models.
Decreased the time it takes for the gate to open by 15 seconds.
Removed a car that was missing collisions.

GALA FINALE
Survivors now vocalize that they need to run once the finale starts.
Replaced the placeholder traffic jam.
Fixed an issue that sometimes caused two ammo piles to spawn in the saferoom.
The two tanks now properly spawn on the rooftop.
Added a couple of decorations to the rooftop.
Added sound to the helicopter.
Added a basic takeoff sequence to the helecopter.

Update: 15 Feb @ 9:19am

THE VILLAGE
The car now cruises, crashes, and kills at the conclusion of the crescendo

Update: 14 Feb @ 7:11pm

ALL MAPS
Added ammo piles to saferooms.
Enabled HDR lighting.

THE STATION
The crescendo gate can now be shot through.
Added additional lighting.
Added additional item spawn points.
Added props to the second floor bar.
The fire on the first floor now better represents its actual volume.
Fixed the first floor fire not affecting common infected and witches.

THE SIEGE
Additional art details in the alleyway.
Added a number of soundscapes.
Changed the concrete pipes so that they can be crawled through.
Added a front loader to allow for optional platforming.
Infected will no longer try to climb the ladder if it hasn't been deployed.
Added a missing playerclip by the truck at the start.
Added smoke effects to the fire building.

THE WELCOME CENTER
Changed saferoom medkit spawns to fix a bug.

GALA FINALE
Widened starting staircases.
Added guarenteed melee spawns.
Added an instructor hint prompting players to push forward.
Experimenting with disabling boomers for portions of the map.
Reworked the latter half of the level, turning it into a fight against two tanks on the rooftop.

Update: 11 Feb @ 7:58am

THE STATION:
- Added additional weapon spawns.
- Added additional lighting.
- Changed the gate at the end of the cresendo to be more intuitive.

THE SIEGE
- Art Details added to the beginning alleyway.
- Art Details added to ending apartment building.
- Added additional gas can spawns to help with a potential early tank.

THE WELCOME CENTER:
- Widened chokepoints near the crescendo.
- Addred props to help prevent accidentally shooting the newly widened alarm door.
- Added new rescue closets near crescendo.
- Added health item spawn points to Ambulences.

THE VILLAGE:
- Fixed items not spawning in the safe room.
- Fixed missing medkits in the ending saferoom.

GALA FINALE:
- No longer crashes on map start up.

Update: 8 Feb @ 5:37pm

Attempted to fix a crash in last level.

Update: 8 Feb @ 12:59pm