Halo: The Master Chief Collection

Halo: The Master Chief Collection

Firefight Freezerburn
Showing 1-7 of 7 entries
Update: 23 May @ 12:28pm

- Added additional spawn points to opening encounter on Round 4 so grunts stop pyramiding on top of eachother.

- Fixed AI director not running on rounds 4 and 5 of a 6 round game.

- Fixed lives screen arrows still being interactive during play.

- Tweaked squad initial and final states.

Update: 21 May @ 3:39pm

- Fixed typo in round 5 script causing blast door to open without animating
- Added missing second part to Capt. Keyes announcement in round 4 of a 6 round game.

Update: 19 May @ 2:09pm

WOOO TEST CANDIDATE 14

-Fixed bug where skipping lifepod pyrotechnics could cause the final encounter to not spawn and softlock
-Cut back on stealth elites in earlier rounds
-Polished up some bad UV work here and there
-Pistols now available sooner
-Replaced placeholder game win text. New text should hopefully change based on player outcomes (untested because alpha ring is currently busted)
-Additional shotgun now available at wave 3 start.
-Added "AI Director" script that will hopefully reduce the need to hunt down stragglers in far corners of the map
-Added ability to change, or disable entirely, the lifepod run timer.
-Added additional rounds for a total of 6, along with the ability to select between 6, 5, and 4 round games.
-Added ability adjust the amount of lives, or disable them entirely for infinite respawns.

Update: 3 Mar @ 9:11am

- Changed mod's maximum version. Should now be visible in campaign menu for MCC ver. 1.3495.0.0

Update: 21 Feb @ 11:53am

-Fixed rocket launcher ammo clipping through weapon locker door.

Update: 21 Feb @ 11:23am

-Grenade button no longer toggleable when game is active.

Update: 21 Feb @ 10:38am